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SE Radio 687: Elizabeth Figura on Proton and Wine

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Manage episode 508307888 series 215
Indhold leveret af SE Radio Team and [email protected] (SE-Radio Team). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af SE Radio Team and [email protected] (SE-Radio Team) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Elizabeth Figura, a Wine Developer at CodeWeavers, speaks with SE Radio host Jeremy Jung about the Wine compatibility layer and the Proton distribution. They discuss a wide range of details including system calls, what people run with Wine, how games are built differently, conformance and regression testing, native performance, emulating a CPU vs emulating system calls, the role of the Proton downstream distribution, improving Wine compatibility by patching the Linux kernel and other related projects, Wine's history and sustainment, the Crossover commercial distribution, porting games without source code, loading executables and linked libraries, the difference between user space and kernel space, poor Windows API documentation and use of private APIs, debugging compatibility issues, and contributing to the project.

This episode is sponsored by Monday Dev

  continue reading

1059 episoder

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Manage episode 508307888 series 215
Indhold leveret af SE Radio Team and [email protected] (SE-Radio Team). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af SE Radio Team and [email protected] (SE-Radio Team) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Elizabeth Figura, a Wine Developer at CodeWeavers, speaks with SE Radio host Jeremy Jung about the Wine compatibility layer and the Proton distribution. They discuss a wide range of details including system calls, what people run with Wine, how games are built differently, conformance and regression testing, native performance, emulating a CPU vs emulating system calls, the role of the Proton downstream distribution, improving Wine compatibility by patching the Linux kernel and other related projects, Wine's history and sustainment, the Crossover commercial distribution, porting games without source code, loading executables and linked libraries, the difference between user space and kernel space, poor Windows API documentation and use of private APIs, debugging compatibility issues, and contributing to the project.

This episode is sponsored by Monday Dev

  continue reading

1059 episoder

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