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SE Radio 670: Matthias Endler on Prototype in Rust

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Manage episode 485676407 series 215
Indhold leveret af SE Radio Team and [email protected] (SE-Radio Team). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af SE Radio Team and [email protected] (SE-Radio Team) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Matthias Endler, Rust developer, open-source maintainer, and consultant through his company Corrode, speaks with SE Radio host Gavin Henry about prototyping in Rust.

They discuss prototyping and why Rust is excellent for prototyping, and Matthias recommends a workflow for it, including what parts of Rust to use, and what parts to avoid at this stage. He describes the key components that Rust provides to help us validate ideas via prototypes, as well as tips and tricks to reach for.

In addition, the conversation explores type inference, unwrap(), expect(), anyhow crate, bacon crate, cargo-script, Rust macros to use, generics, lifetimes, best practices, project layout styles, and how to design through types.

Brought to you by IEEE Computer Society and IEEE Software magazine.

  continue reading

1060 episoder

Artwork
iconDel
 
Manage episode 485676407 series 215
Indhold leveret af SE Radio Team and [email protected] (SE-Radio Team). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af SE Radio Team and [email protected] (SE-Radio Team) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Matthias Endler, Rust developer, open-source maintainer, and consultant through his company Corrode, speaks with SE Radio host Gavin Henry about prototyping in Rust.

They discuss prototyping and why Rust is excellent for prototyping, and Matthias recommends a workflow for it, including what parts of Rust to use, and what parts to avoid at this stage. He describes the key components that Rust provides to help us validate ideas via prototypes, as well as tips and tricks to reach for.

In addition, the conversation explores type inference, unwrap(), expect(), anyhow crate, bacon crate, cargo-script, Rust macros to use, generics, lifetimes, best practices, project layout styles, and how to design through types.

Brought to you by IEEE Computer Society and IEEE Software magazine.

  continue reading

1060 episoder

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