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What Games Truly Are, with Tadhg Kelly

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Manage episode 299674175 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-million dollar PC projects. He has served as lead designer, senior producer, and a number of other roles at several companies including BSkyB, Lionhead, and Climax.

We get deep on this episode with topics spanning:

  • The transition from game designer to consultant and the lessons he learned along the way
  • What is the “Sexy / Worthy Trap” and how do you use it to your advantage?
  • Balancing speed-to-market against adding more features
  • The benefit of the games industry opening up to more diverse skillsets
  • Simple mistakes made at the beginning of a project that can cost you in the long run
  • The value of letting your game developer do their job

Resources Mentioned:

  continue reading

39 episoder

Artwork
iconDel
 
Manage episode 299674175 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-million dollar PC projects. He has served as lead designer, senior producer, and a number of other roles at several companies including BSkyB, Lionhead, and Climax.

We get deep on this episode with topics spanning:

  • The transition from game designer to consultant and the lessons he learned along the way
  • What is the “Sexy / Worthy Trap” and how do you use it to your advantage?
  • Balancing speed-to-market against adding more features
  • The benefit of the games industry opening up to more diverse skillsets
  • Simple mistakes made at the beginning of a project that can cost you in the long run
  • The value of letting your game developer do their job

Resources Mentioned:

  continue reading

39 episoder

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