A podcast on gaming and video game design from both practical and academic perspectives.
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Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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Vitor "John" Pissolato e Pietro Amaral debatem quinzenalmente com diferentes convidados sobre Game Design com foco nos jogos mobile!
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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A show about games and game design by Keith Burgun.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Media from the Academy of Art University's School of Game Design
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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The Design a Game podcast: we interview game designer and review games from the game design perspective.
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Game development stories, fun theory discussion, and advice on how to get in the game industry.
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My live experience Kickstarting my very first game. Mechanics, Art, Publishing, Marketing and more!
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A podcast of a group of German game designers about various Aspects of Game Design. Held in English.
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Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Here’s our weekly podcast about our progress on the ARC aeon rifts of cronus card game, time flux card game card game.
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"Game designer" Chris Bissette fools around with synths and talks about stuff for an indefinite period of time. Is it a podcast? Is it ASMR? Is it good? Nobody actually knows.
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I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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GDT Brasil é um grupo de discussão e criação de conhecimento sobre a arte de Game Design. Semanalmente, recebemos convidados de diversas áreas do desenvolvimento de jogos para discutir ao vivo pelo Discord sobre temas variados ligados à produção desta mídia que tanto amamos. Você pode acompanhar as conversas ao vivo, mas elas também são gravadas e distribuídas aqui, em formato de podcast. Então vem com a gente debater sobre Game Design, Jogos, Desenvolvimento e tudo mais! https://discord.gg/ ...
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A podcast about euro board games and the people who design them from the publisher of "challenging board games set in whimsical worlds."
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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
DicingWithDesign.com | Colin, Joe & Grant
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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A Dwimmer Discussion of Dungeons and Dragons! Joe and Kim go through the history and creative employ of spells in Dungeons and Dragons.
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La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Learn from independent board game designers how they got where they did and what they learned along the way.
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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
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Aric, Eric, and Steve come together to talk about everything we love and hate about video games.
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In this episode we make a deep dive into Kon Satoshi's 2003 Christmas romp (?), Tokyo Godfathers. We focus especially on the dramatic tension between what characters imagine themselves to be and the reality of who they are--and how, sometimes, reality has a weird habit of slipping into fantasy. Substack: https://gamedesigndiscourse.substack.com/ Pa…
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O que o ano de 2024 foi para a industria de jogos? No ultimo episódio do ano, fazemos uma retrospectiva sobre noticias que marcaram. Comentamos sobre prémios, jogos que se destacaram e mudanças em geral da industria. Fizemos também um GD de bolso Awards, trazendo os jogos que nos jogamos esse ano e mencionando como eles impactaram nosso ano porém e…
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Eric Dieulangard — Altered: Marketing the most successful TCG Kickstarter of all time (#75)
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Eric Dieulangard joins us on today’s episode, bringing a ton of experience from the gaming and business worlds. He is currently the Chief Marketing Officer at Equinox, where he was pivotal during the launch of Altered. This trading card game became the most successful TCG Kickstarter ever, raising over $6.6 million. His career path includes profess…
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#331 Solforge Fusion with Justin Gary
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Dirk and David are joined this week by Justin Gary, founder of Stone Blade Entertainment and co-designer of Solforge Fusion. They discuss the life, death, and rebirth of Solforge, as well as its unique approach to content generation. Topics include the history of Solforge, how the usage of the Blockchain affects monetization, the community of Solfo…
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Blender Normals – Knox Game Design, November 2024
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Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/ Unity – https://unity.com/ Podcast theme music – Ride b…
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SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar Holmback's Weimar Republic (GMT), and his development work on the forthcoming game Hellraisers from Wehrlegig. Outro music: "Help Save the Y…
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#79 - Qual efeito dos jogos nas crianças?
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Jogos tornam pessoas mais violentas? Há pesquisas sobre jogos e crianças? Jogos ajudam no desenvolvimento? Convidamos Livia Scienza (Pesquisadora na UFSCar) para apresentar o seu trabalho de pesquisa sobre a influencia dos jogos no desenvolvimento de crianças e o quanto isso realmente foi estudado no mundo. Livia traz seu conhecimento desenvolvido …
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Travis George — From League of Legends to Vela Games: Prioritization, Leadership, and the Power of Constraints (#74)
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About Travis George Travis George joins us on today’s episode, bringing over two decades of experience in the video game industry. Travis has held leadership roles at renowned companies like Activision and Riot Games, where he served as the product lead for League of Legends, helping to grow the game into a global phenomenon with over 117 million m…
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Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become Human the Last of Us and others, along …
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124. Dragon Age: The Veilguard | S5E2
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In this episode, Lauryn and Nicholas go all in on Bioware's Dragon Age: The Veilguard. We talk about core combat not from the perspective of mechanics but in both thematic and narrative terms. Mostly, though, we discuss the companion system, and why many of the frustrations with DA:TV stem from how the game isn't really about you as the super speci…
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#330 Xenolanguage with Kathryn Hymes
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This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to …
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#78 - Será que faço o port dos meus jogos?
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O quão trabalhoso é fazer um port de um jogo? Será que devo tentar fazer eu mesmo ou contrato uma empresa especializada? Qual é o custo desse desenvolvimento e quais são os profissionais envolvidos? Convidamos Matheus Borba (CEO da GOGO Games Interactive) para falar sobre o mundo do desenvolvimento de ports de jogos para outras plataformas. Com exp…
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Alexander Seropian — From Halo to Fortnite: Mastering Team Dynamics, Entrepreneurial Resilience, and User Generated Content (#73)
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Alexander Seropian joins us on today’s episode, bringing his vast expertise from decades in the video game industry. Alex is the founder of several influential game companies, including Bungie, Wideload Games, Industrial Toys, and Glenslinger Studios. He has also held leadership roles at Disney and Microsoft, overseeing teams of more than 100 peopl…
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This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie’s career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a p…
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Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is working on a PhD in computational media over at Worchester Polytechnic Institute, she’s done all kinds of awesome academic stuff on the subjects of games…
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#77 - Como crio personagens e mundos?
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O que vem primeiro, o personagem ou o mundo? O que preciso estabelecer no momento de criação? Onde um influencia o outro? Convidamos Karen Soarele (Editora chefe na Jambô Editora e escritora) e Izadora Lima (Narrative Designer e Escritora) para falar do desenvolvimento de personagens e universos. Com experiência em diversas mídias, elas contam como…
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Richard Bartle & Nigel Roberts — The Power of ‘What If,’ Building Communities, and Navigating Decentralization in Game Design (#73)
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Richard Bartle and Nigel Roberts join us on today’s episode, bringing decades of experience in gaming, technology, and community building. Richard is one of the co-creators of MUD (Multi-User Dungeon), the precursor to today’s MMORPGs, and developed the famous Bartle Taxonomy, which categorizes player types. He’s also a renowned author and academic…
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Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series, spoken at numerous events including the United Nat…
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Dirk and David convene once more to discuss the release of Ara: History Untold by Oxide Games. They analyze the game’s strengths and weaknesses, how it feels to play, and how it compares to the actual Civilization series of games. Topics include managing expectations, the clunkiness of the crafting and relationship systems, performance and technica…
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123. Delicious in Dungeon Crawl | S5E1
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Welcome to Season 5, where we'll be focusing on game and media aesthetics! We wanted to started things off with a game/anime crossover in the form of Delicious in Dungeon. In this episode, we discuss how media narratives can reflect game narratives and aesthetics, as well as how to envision a narrative structure that enhances characterization. Subs…
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RPG Battle Damage – Knox Game Design, October 2024
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Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcom…
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#76 - Aprendendo com os Erros (Especial 3 anos)
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O que os erros te ensinaram? Devo ter medo de errar? Tudo bem cometer novos erros? Neste especial de 3 anos, convidamos Amanda Aquino, Eric Andersen, Guilherme Quintana, Mariana Brecht, Matheus Oliveira e Werllen Holanda para falar dos erros que eles cometeram na sua carreira. O foco não é expor os nossos erros, mas apontar como erramos e o como es…
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Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork for, which was actually really fun. But these da…
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#327 Undergrove with Elizabeth Hargrave and Mark Wootton
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David is at the helm this week, joined by Elizabeth Hargrave (Wingspan, Mariposas) and Mark Wooton (Legend of the Five Rings, Mariposas). The trio discuss Elizabeth and Mark’s new game Undergrove, a resource management and tile placement game about building a mycelial and arboreal network. Topics include how Undergrove was developed, designing for …
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Alex Yeager — Mastering Game Pitches, Reviving Evergreen Titles, and Creating Social Experiences in Game Design (#72)
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About Alex Yeager Alex Yeager joins us on today’s episode to bring his wealth of knowledge and experience from over 20 years in the board game industry. Alex is the Chief Operating Officer at Amigo Games, overseeing the company’s North American operations. Before his time at Amigo, Alex held various leadership roles at renowned companies like Mayfa…
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Today, I chat with Talia Rosen, designer of First Monday in October which is a game about the history of the US Supreme Court coming soon to Kickstarter from Fort Circle Games. We discuss what inspired Talia's first design and the challenges of modeling the supreme court. Outro music: "The Devil's Great Grandson" - Sons of the Pioneers Send us a te…
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#75 - Qual o papel do influencer?
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Influenciadores tem impacto no desenvolvimento de jogo? Quando devem ser envolvidos? Como eles podem ajudar a industria de jogos? Barbara Gutierrez (Criadora de conteúdo, Jornalista, Editora, Apresentadora e Caster) conversa conosco sobre o papel dos criadores de conteúdo para a industria de jogos. Exploramos o papel dentro do desenvolvimento até c…
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NFTs – Knox Game Design, September 2024
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Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo – https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea …
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Just a brief check-in during our hiatus month to give you a taste of what we'll be talking about in the coming year.Af Nicholas Theisen
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#326 Therapeutic TTRPGs with Daniel Hand
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Dirk is joined by Daniel Hand, therapeutic counselor and author of “Role-playing Games in Psychotherapy: A Practitioners Guide”. Together, the pair discusses Daniel’s journey into TTRPGs and his process of introducing them into his practice, and eventually designing his own game for therapeutic purposes. Topics include adjusting crunch, the benefit…
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Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)
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About Scott Morris Scott Morris joins us on today’s episode to share insights into the world of game design and business development. Scott is the Chief Sales and Marketing Officer at Lucky Duck Games, where he has played a key role in the company's growth, including the recent acquisition by Goliath Games. Before his time at Lucky Duck, Scott held…
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#74 - O que são os Word Games?
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Por que tantas empresas investem em jogos de palavras? Qual o principal atrativo desse tipo de jogo? Como lidar com diferentes idiomas? Jogos de palavras e quebra-cabeças têm se popularizado nos últimos tempos. Para entender melhor esse fenômeno, conversamos com Lucas Pereira (Senior Game Designer na Fortis Games) e Daniel Moori (Senior Game Design…
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Interview with John Butterfield
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As a designer, John Butterfield is a bit of a troublemaker. He likes to insert friction in his designs where wargamers aren’t used to finding it. His games don’t just tell stories, they host a space for players to make their OWN stories. His titles include Ambush, RAF, Enemy Action: Ardennes & Karkov, the D-Day Series, Hell’s Highway and so many mo…
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#325 Civilization Series 7 with Jon Shafer
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Enjoy episode #325 of The Game Design Round Table. In this episode, we discuss the new Civ 7 game with Jon Shafer, the co-founder of the show and a digital games designer. This will be our seventh episode in the Civ games series.Af Dirk Knemeyer
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