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The Art of Transmedia Storytelling, with Chris Ferriter

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Manage episode 296204468 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 before transitioning to the game industry in 1998, where he went on to produce over 50 games for several of the game industry’s top publishers including THQ, Midway, and Ubisoft, and EA Sports.

Chris is currently CEO and Executive Producer of Halon Entertainment, a visualization, virtual production, and game cinematics studio comprised of seasoned Visualization Supervisors, Artists, and Creatives committed to the advancement of storytelling and real-time virtual production.

Listen in as we discuss how game engine technology is revolutionizing motion picture production with topics like:

  • Chris’ start in the industry
  • Getting a degree vs. getting your foot in the door
  • Telling the best possible story
  • The importance of previs
  • Behind the scenes of building a game
  • The COVID-accelerated normalization of virtual production workflows

Resources Mentioned:

  continue reading

39 episoder

Artwork
iconDel
 
Manage episode 296204468 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 before transitioning to the game industry in 1998, where he went on to produce over 50 games for several of the game industry’s top publishers including THQ, Midway, and Ubisoft, and EA Sports.

Chris is currently CEO and Executive Producer of Halon Entertainment, a visualization, virtual production, and game cinematics studio comprised of seasoned Visualization Supervisors, Artists, and Creatives committed to the advancement of storytelling and real-time virtual production.

Listen in as we discuss how game engine technology is revolutionizing motion picture production with topics like:

  • Chris’ start in the industry
  • Getting a degree vs. getting your foot in the door
  • Telling the best possible story
  • The importance of previs
  • Behind the scenes of building a game
  • The COVID-accelerated normalization of virtual production workflows

Resources Mentioned:

  continue reading

39 episoder

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