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Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Inside the Mind of a Game God, with Steve Meretzky

51:44
 
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Manage episode 272140308 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Interested in collaborating with the great Steve Meretzky? Find him on LinkedIn here.

In This Wide Ranging Interview, Steve Shares Mucho Wisdom:


  • How to know during a project if it’s on track for greatness
  • How technology choices can make or break your game project
  • How to moderate creative ambition so the resources of your team don’t get stretched too thin
  • What should come first, the story or the puzzles in an adventure game?
  • How Steve invented and developed leather goddesses of phoebes
  • A valuable story about the dangers of not leveraging successes when you have them
  • Tips for choosing an IP for your audience
  • How Steve develops new characters
  • And much more!
  continue reading

39 episoder

Artwork
iconDel
 
Manage episode 272140308 series 1431233
Indhold leveret af Jordan Blackman. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jordan Blackman eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Interested in collaborating with the great Steve Meretzky? Find him on LinkedIn here.

In This Wide Ranging Interview, Steve Shares Mucho Wisdom:


  • How to know during a project if it’s on track for greatness
  • How technology choices can make or break your game project
  • How to moderate creative ambition so the resources of your team don’t get stretched too thin
  • What should come first, the story or the puzzles in an adventure game?
  • How Steve invented and developed leather goddesses of phoebes
  • A valuable story about the dangers of not leveraging successes when you have them
  • Tips for choosing an IP for your audience
  • How Steve develops new characters
  • And much more!
  continue reading

39 episoder

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