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Ep.14: Thirsty Heroes & Indie Game Design with Sean Sanders

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Manage episode 318684886 series 2833580
Indhold leveret af Yondercast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Yondercast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Overview:
This week, Sean Sanders from Bit By Bit studios joins us to discuss his path to independent game development, his experience designing the hit mobile game Fiz, and what we can all look forward to with his new game Thirsty Heroes. Be prepared, there is a lot of grunting in this episode.

To find and connect with Sean use these links:

Link to Topic Submission Form

Contact us at yondercast@gmail.com

Episode Agenda with Time Stamps:

  • 00:00:00 - Cold Open - Effort sounds for Sean’s game, Yonderquest pitch
  • 00:05:49 - Intro
  • 00:06:33 - Interview with Sean Sanders:
  • 00:06:33 - How did you become an independent game designer/developer?
  • 00:15:46 - Fiz: The Brewery Management Game
    • 00:16:54 - Does the game look different in it’s finished state than you thought it was going to look like?
    • 00:18:54 - What is your process for bringing in the music and visual aesthetics for your games?
    • 00:21:40 - What was the inspiration for Fiz?
    • 00:26:36 - All about the mice!
    • 00:30:23 - The villain.
  • 00:36:12 - Thirsty Heroes: A Dungeon Crawler Management Game
    • 00:43:15 - Timeline for release.
    • 00:45:14 - Gameplay
    • 00:46:41 - How timing is built into the gameplay.
    • 00:49:08 - Recruiting your heroes.
  • 00:59:15 - Who are you as a gamer? What are you favorite games and biggest influences?
  • 01:08:23 - Outro

Credits:

  continue reading

20 episoder

Artwork
iconDel
 
Manage episode 318684886 series 2833580
Indhold leveret af Yondercast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Yondercast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Overview:
This week, Sean Sanders from Bit By Bit studios joins us to discuss his path to independent game development, his experience designing the hit mobile game Fiz, and what we can all look forward to with his new game Thirsty Heroes. Be prepared, there is a lot of grunting in this episode.

To find and connect with Sean use these links:

Link to Topic Submission Form

Contact us at yondercast@gmail.com

Episode Agenda with Time Stamps:

  • 00:00:00 - Cold Open - Effort sounds for Sean’s game, Yonderquest pitch
  • 00:05:49 - Intro
  • 00:06:33 - Interview with Sean Sanders:
  • 00:06:33 - How did you become an independent game designer/developer?
  • 00:15:46 - Fiz: The Brewery Management Game
    • 00:16:54 - Does the game look different in it’s finished state than you thought it was going to look like?
    • 00:18:54 - What is your process for bringing in the music and visual aesthetics for your games?
    • 00:21:40 - What was the inspiration for Fiz?
    • 00:26:36 - All about the mice!
    • 00:30:23 - The villain.
  • 00:36:12 - Thirsty Heroes: A Dungeon Crawler Management Game
    • 00:43:15 - Timeline for release.
    • 00:45:14 - Gameplay
    • 00:46:41 - How timing is built into the gameplay.
    • 00:49:08 - Recruiting your heroes.
  • 00:59:15 - Who are you as a gamer? What are you favorite games and biggest influences?
  • 01:08:23 - Outro

Credits:

  continue reading

20 episoder

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