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Reading Indie Games At The Club (w/ Paul Beakley)

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Manage episode 363436102 series 2810583
Indhold leveret af Thomas M. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Thomas M eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

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This week, we're talking to Paul Beakley has been involved with the games industry since at least the mid 1990s. He's a Game Chef finalist, a Golden Cobra honourable mention, and an official designer/adventure module writer for games like Deadlands, Earthdawn, Mutant Chronicles and more. He's also been writing about games for a long time, across various websites, forums, and magazines like Pyramid and Inphobia. But we're here today to talk about the Indie Game Reading Club, which began on the long lost shores of GooglePlus in 2015. It's now a standalone website and slack community where there's a lot of great writing and discussion of small-press storygames. I love reading it and you will too!
Show notes:
1:38 - Starting the Indie Game Reading Club
16:32 - Why do we write about games?
21:31 - Roleplaying as faith practice
26:03 - How to be critical without being mean
38:02 - Who is your audience?
43:54 - Infectious Enthusiasm: a|state, Fellowship
49:58 - Tyranny of Numbers: the economics of criticism
51:53 - RePlay
59:30 - All Advice Is Advice For Myself
This episode was edited by Gabriel Caetano.

Support the show

The Yes Indie'd Website // The Indie RPG Newsletter

  continue reading

155 episoder

Artwork
iconDel
 
Manage episode 363436102 series 2810583
Indhold leveret af Thomas M. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Thomas M eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Support the show on Patreon
This week, we're talking to Paul Beakley has been involved with the games industry since at least the mid 1990s. He's a Game Chef finalist, a Golden Cobra honourable mention, and an official designer/adventure module writer for games like Deadlands, Earthdawn, Mutant Chronicles and more. He's also been writing about games for a long time, across various websites, forums, and magazines like Pyramid and Inphobia. But we're here today to talk about the Indie Game Reading Club, which began on the long lost shores of GooglePlus in 2015. It's now a standalone website and slack community where there's a lot of great writing and discussion of small-press storygames. I love reading it and you will too!
Show notes:
1:38 - Starting the Indie Game Reading Club
16:32 - Why do we write about games?
21:31 - Roleplaying as faith practice
26:03 - How to be critical without being mean
38:02 - Who is your audience?
43:54 - Infectious Enthusiasm: a|state, Fellowship
49:58 - Tyranny of Numbers: the economics of criticism
51:53 - RePlay
59:30 - All Advice Is Advice For Myself
This episode was edited by Gabriel Caetano.

Support the show

The Yes Indie'd Website // The Indie RPG Newsletter

  continue reading

155 episoder

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