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The Moths of Programming 7 - Object Orientated Programming

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Manage episode 336014704 series 2910694
Indhold leveret af Dino Dini. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dino Dini eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

Kapitler

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

10 episoder

Artwork
iconDel
 

Arkiveret serie ("Inaktivt feed" status)

When? This feed was archived on February 06, 2025 19:13 (24d ago). Last successful fetch was on October 03, 2024 01:51 (5M ago)

Why? Inaktivt feed status. Vores servere kunne ikke hente et gyldigt podcast-feed i en længere periode.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 336014704 series 2910694
Indhold leveret af Dino Dini. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dino Dini eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

Kapitler

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

10 episoder

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