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The Genius Behind Super Meat Boy Level Design

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Manage episode 406232248 series 3489248
Indhold leveret af sasquatchbstudios. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af sasquatchbstudios eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy.

Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat Boy. Unlike Mario, this platformer keeps it simple with basic moves: walk, run, jump, and wall jump. But don't be fooled – it gets insanely challenging.

Ed's level design is brilliant, introducing new mechanics and hazards at the perfect pace. From dodging saws to navigating disappearing blocks, each level builds upon the last, testing your skills in new ways.

Super Meat Boy teaches players without holding their hand, making it a masterclass in game design. It proves that you don't need complex mechanics to make a great game – just solid gameplay and clever level design.

  continue reading

67 episoder

Artwork
iconDel
 
Manage episode 406232248 series 3489248
Indhold leveret af sasquatchbstudios. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af sasquatchbstudios eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

Welcome to The Indie Game Development podcast! Today, we're exploring the genius level design of Super Meat Boy.

Ed McMillan, known for his quirky games like The Binding of Isaac, created a masterpiece with Super Meat Boy. Unlike Mario, this platformer keeps it simple with basic moves: walk, run, jump, and wall jump. But don't be fooled – it gets insanely challenging.

Ed's level design is brilliant, introducing new mechanics and hazards at the perfect pace. From dodging saws to navigating disappearing blocks, each level builds upon the last, testing your skills in new ways.

Super Meat Boy teaches players without holding their hand, making it a masterclass in game design. It proves that you don't need complex mechanics to make a great game – just solid gameplay and clever level design.

  continue reading

67 episoder

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