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Generating Human Stories with RimWorld Creator, Tynan Sylvester

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Manage episode 438951887 series 1757480
Indhold leveret af Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Academy of Interactive Arts & Sciences and Academy of Interactive Arts eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This episode is supported by Xsolla

Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

  continue reading

264 episoder

Artwork
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Manage episode 438951887 series 1757480
Indhold leveret af Academy of Interactive Arts & Sciences and Academy of Interactive Arts. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Academy of Interactive Arts & Sciences and Academy of Interactive Arts eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This episode is supported by Xsolla

Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and how they lead to successful games; generating human stories with elastic failure; and the fundamental theory on why people play games.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

  continue reading

264 episoder

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