Artwork

Indhold leveret af Nick Cummings and Silicon Sasquatch. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Nick Cummings and Silicon Sasquatch eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

"Death with Dignity" – The Silicon Sasquatch Podcast: Episode 45

51:52
 
Del
 

Manage episode 308815695 series 3020963
Indhold leveret af Nick Cummings and Silicon Sasquatch. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Nick Cummings and Silicon Sasquatch eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

82 episoder

Artwork
iconDel
 
Manage episode 308815695 series 3020963
Indhold leveret af Nick Cummings and Silicon Sasquatch. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Nick Cummings and Silicon Sasquatch eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

There's this theme that's essential to so many classic tales of warriors and knights: the ideal of the "good death." It's the pursuit of an ultimate sacrifice that amplifies the protagonist's deeds and echoes into eternity. There's almost no such thing as a "good death" in games, mostly because player death is repetitive and often a crucial part of a game establishing its difficulty level.

But there is a series of games that takes its unforgiving systems and opaque, strange worlds and manages to create something wonderful -- something meaningful -- out of the concept of death.

In this week's episode, Aaron, Tyler and Nick share their experiences playing through the notoriously complex and unforgiving Demon's Souls and Dark Souls games and attempt to suss out what makes them so memorable and distinct from so many other games on the market. Spoilers are kept to a minimum, but please be aware that there is some discussion of late-game content from each of the games.

As always, thank you for listening - please subscribe on iTunes or Stitcher and tell your friends!

  continue reading

82 episoder

Alla avsnitt

×
 
Loading …

Velkommen til Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Hurtig referencevejledning