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STG 161 - Historical Games (with Daniel Kwan)

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Indhold leveret af Saving the Game. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Saving the Game eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Creative professional and storyteller Daniel Kwan joins us on this episode to talk about gaming in historical settings! Daniel is a former museum historian, a game designer at Dundas West Games, and co-host of the Asians Represent podcast. He works to support Level Up Gaming, a Toronto-based organization that "provides individuals on the autism spectrum and with other disabilities the opportunity to develop and explore their real-world social skills through goal-directed gaming experiences." And he's got a game Kickstarting on October 4th called Ross Rifles, about Canada's involvement in the First World War and the life of soldiers in the trenches! He's a fascinating person and an amazing guest, and the perfect person to talk to about setting your games in real historical situations, with systems appropriate to a focus on the historical experience. Follow Daniel Kwan and Asians Represent on Twitter, and keep an eye out for that Kickstarter announcement come October!

Our Patreon question this week comes to us from Aaron Arnold, who asks "To what extent does your backstory need to inform your build?"

After our Scripture reading, we dig deep into this topic with Daniel. How does one go about making a system that fits a real, historical moment and accurately represents it—while encouraging a desired experience at the table? How do you research a game like this? How do you handle the stereotypes of a particular era or moment that players (and gamemasters) may have in their heads? And what's the line between historical accuracy and paralysis through detail?

Scripture: Job 8:8-10, Psalm 78:1-4, Romans 15:4

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202 episoder

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Manage episode 242254952 series 2363174
Indhold leveret af Saving the Game. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Saving the Game eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Creative professional and storyteller Daniel Kwan joins us on this episode to talk about gaming in historical settings! Daniel is a former museum historian, a game designer at Dundas West Games, and co-host of the Asians Represent podcast. He works to support Level Up Gaming, a Toronto-based organization that "provides individuals on the autism spectrum and with other disabilities the opportunity to develop and explore their real-world social skills through goal-directed gaming experiences." And he's got a game Kickstarting on October 4th called Ross Rifles, about Canada's involvement in the First World War and the life of soldiers in the trenches! He's a fascinating person and an amazing guest, and the perfect person to talk to about setting your games in real historical situations, with systems appropriate to a focus on the historical experience. Follow Daniel Kwan and Asians Represent on Twitter, and keep an eye out for that Kickstarter announcement come October!

Our Patreon question this week comes to us from Aaron Arnold, who asks "To what extent does your backstory need to inform your build?"

After our Scripture reading, we dig deep into this topic with Daniel. How does one go about making a system that fits a real, historical moment and accurately represents it—while encouraging a desired experience at the table? How do you research a game like this? How do you handle the stereotypes of a particular era or moment that players (and gamemasters) may have in their heads? And what's the line between historical accuracy and paralysis through detail?

Scripture: Job 8:8-10, Psalm 78:1-4, Romans 15:4

  continue reading

202 episoder

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