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Indhold leveret af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Thinking Beyond Mechanisms Ep 9

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Manage episode 408583641 series 3921
Indhold leveret af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here: https://www.youtube.com/watch?v=fCCfeAvlNeQ

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624 episoder

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Thinking Beyond Mechanisms Ep 9

Ludology

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Manage episode 408583641 series 3921
Indhold leveret af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here: https://www.youtube.com/watch?v=fCCfeAvlNeQ

  continue reading

624 episoder

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