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Re-Broadcast: Jaycee Salinas of Ask An Enemy Studios

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Manage episode 194010659 series 1334428
Indhold leveret af STEMdadia. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af STEMdadia eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
We are re-broadcasting our interview with Jaycee Salinas, the creator of Ask An Enemy Studios. Jaycee is the Creative Director of Ask An Enemy Studios out of El Paso, Texas. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher.
A Duel Hand Disaster: Trackher is a Split Screen Single Player Twin Stick Risk 'Em Up where your score is meaningless unless you exist. You control two ships simultaneously with one side killing enemies to earn points while the other recovers resources that help multiply those points. Imagine playing Galaga and Pac-Man at the same time. Your primary goal is to get a high score, however the only way to keep it is to decided when to leave with it.
  continue reading

32 episoder

Artwork
iconDel
 
Manage episode 194010659 series 1334428
Indhold leveret af STEMdadia. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af STEMdadia eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
We are re-broadcasting our interview with Jaycee Salinas, the creator of Ask An Enemy Studios. Jaycee is the Creative Director of Ask An Enemy Studios out of El Paso, Texas. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher.
A Duel Hand Disaster: Trackher is a Split Screen Single Player Twin Stick Risk 'Em Up where your score is meaningless unless you exist. You control two ships simultaneously with one side killing enemies to earn points while the other recovers resources that help multiply those points. Imagine playing Galaga and Pac-Man at the same time. Your primary goal is to get a high score, however the only way to keep it is to decided when to leave with it.
  continue reading

32 episoder

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