Artwork

Indhold leveret af Flyover Indies Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Flyover Indies Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

We Talk Video Game Controls

1:22:27
 
Del
 

Manage episode 321394399 series 3288761
Indhold leveret af Flyover Indies Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Flyover Indies Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls.

The games we mentioned are:

  • Typing of the Dead
  • Bucking Bruno
  • Mario Teaches Typing
  • Overcooked 2
  • Animal Crossing: New Horizons

The game-making lessons we learned are:

  • Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls)
  • “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2)
  • Introducing more complex controls over time (Animal Crossing New Horizons)

The mentioners of the aforementioned mentionables are:

If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.

Play some of our games here: https://itch.io/games/tag-flyover-indies

Credits

Intro and outro music by Nash (https://www.nashhigh.com)

Subscribe to the Flyover Indies Podcast:

More places to subscribe: https://anchor.fm/flyover-indies

  continue reading

8 episoder

Artwork
iconDel
 
Manage episode 321394399 series 3288761
Indhold leveret af Flyover Indies Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Flyover Indies Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls.

The games we mentioned are:

  • Typing of the Dead
  • Bucking Bruno
  • Mario Teaches Typing
  • Overcooked 2
  • Animal Crossing: New Horizons

The game-making lessons we learned are:

  • Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls)
  • “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2)
  • Introducing more complex controls over time (Animal Crossing New Horizons)

The mentioners of the aforementioned mentionables are:

If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.

Play some of our games here: https://itch.io/games/tag-flyover-indies

Credits

Intro and outro music by Nash (https://www.nashhigh.com)

Subscribe to the Flyover Indies Podcast:

More places to subscribe: https://anchor.fm/flyover-indies

  continue reading

8 episoder

Alle episoder

×
 
Loading …

Velkommen til Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Hurtig referencevejledning