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Michele Haiken on Gamify Literacy
Manage episode 441255809 series 2925606
Michele Haiken on Gamify Literacy
In this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, especially gamers, played a crucial role in implementing it in her classroom, emphasizing student buy-in, motivation, and creativity. The conversation explores aspects like student agency, competition, and cooperation within gamification, along with insights from Michele's book, "Gamify Literacy." A case study from her dystopian unit is provided, highlighting literacy skill development and empowerment. The discussion also addresses the balance between traditional and innovative teaching methods in both middle school and higher education. Michele teaches various classes, including English methods, literacy development, and middle school literacy, and her blog, "The Teaching Factor," shares insights and resources.
If you liked this episode please consider commenting, sharing, and subscribing.
Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.
I’d also love it if you took some time to rate the show!
I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.
Also make sure to visit University XP online at www.universityxp.com
University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP
Also, feel free to email me anytime at dave@universityxp.com
Game on!
Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/121
126 episoder
Manage episode 441255809 series 2925606
Michele Haiken on Gamify Literacy
In this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, especially gamers, played a crucial role in implementing it in her classroom, emphasizing student buy-in, motivation, and creativity. The conversation explores aspects like student agency, competition, and cooperation within gamification, along with insights from Michele's book, "Gamify Literacy." A case study from her dystopian unit is provided, highlighting literacy skill development and empowerment. The discussion also addresses the balance between traditional and innovative teaching methods in both middle school and higher education. Michele teaches various classes, including English methods, literacy development, and middle school literacy, and her blog, "The Teaching Factor," shares insights and resources.
If you liked this episode please consider commenting, sharing, and subscribing.
Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.
I’d also love it if you took some time to rate the show!
I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.
Also make sure to visit University XP online at www.universityxp.com
University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP
Also, feel free to email me anytime at dave@universityxp.com
Game on!
Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/121
126 episoder
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