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Episode 46 - Does a Story Dictate a Game’s Genre?

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Indhold leveret af Business Casual Gamers. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Business Casual Gamers eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.

Intro music provided by sawsquarenoise. Used with permission.

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76 episoder

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 08:13 (7M ago)

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Manage episode 188769712 series 1505946
Indhold leveret af Business Casual Gamers. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Business Casual Gamers eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.

Intro music provided by sawsquarenoise. Used with permission.

  continue reading

76 episoder

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