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Episode 29 - BCG Hall of Fame: Diablo III

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Indhold leveret af Business Casual Gamers. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Business Casual Gamers eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Diablo III was, and continues to be, one of the most popular games in history. Despite some hiccups early in its lifetime, Blizzard has managed to continually refine the game to truly exhibit some of the most redeeming and exceptional qualities a gamer could desire. In our first entry in the BCG Hall of Fame series covering the best gaming has to offer, Aaron and Chris cover this exceptional example of game design. How did Blizzard capture and hold the attention of so many gamers? How did they listen to their player base to make the game better and better with each new patch? What truly qualifies it to be in our Hall of Fame? There’s so much to discuss! The game assignments segment puts Aaron back on a soapbox with Inside, while Chris describes his time with Dishonored 2. Intro music provided by sawsquarenoise. Used with permission.
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76 episoder

Artwork
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Manage episode 182861238 series 1505946
Indhold leveret af Business Casual Gamers. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Business Casual Gamers eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Diablo III was, and continues to be, one of the most popular games in history. Despite some hiccups early in its lifetime, Blizzard has managed to continually refine the game to truly exhibit some of the most redeeming and exceptional qualities a gamer could desire. In our first entry in the BCG Hall of Fame series covering the best gaming has to offer, Aaron and Chris cover this exceptional example of game design. How did Blizzard capture and hold the attention of so many gamers? How did they listen to their player base to make the game better and better with each new patch? What truly qualifies it to be in our Hall of Fame? There’s so much to discuss! The game assignments segment puts Aaron back on a soapbox with Inside, while Chris describes his time with Dishonored 2. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 episoder

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