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HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). AI-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking in ...
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HCIC Next

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HCIC Next is a podcast focusing on how digital marketing leaders are reshaping marketing and the healthcare industry. This podcast series shares information about the innovations that are happening today in digital marketing and helps you understand how to apply what has worked in other health systems across the country to your very own organization.
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From TikTok and Boston Dynamics to VR and ChatGPT—we’re witnessing firsthand how technology is charting the course of human history. But what about the human aspect of this digital era? In celebration of its 30th anniversary, hosts Evelyn Lui and Samanvita Singhania chat with some of the brilliant people at Carnegie Mellon’s Human Computer Interaction Institute about these ideas. Listen to hear about their career paths, research interests, contributions, and hopes for the future. Learn more ...
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The HCI Executive Edge

HCI Podcast Network

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Welcome to ”The HCI Executive Edge,” where we delve into the realms of executive development and coaching to unlock the full potential of leaders like yourself. In each episode, we bring you enlightening conversations with renowned executive coaches, leadership experts, and industry thought leaders. Together, we explore the tools, strategies, and mindset shifts necessary to sharpen your leadership skills and gain that competitive edge in today’s dynamic business landscape. Join us as we unco ...
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HCI Growth Catalyst

HCI Podcast Network

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Welcome to ”HCI Growth Catalyst,” the podcast dedicated to exploring the transformative power of Learning and Development (L&D) within organizations. In each episode, we dive deep into the world of L&D, uncovering innovative strategies, best practices, and real-life success stories that propel businesses forward. From cultivating a culture of continuous learning to leveraging cutting-edge technologies, we leave no stone unturned when it comes to fostering growth and development. Join me as w ...
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Uğur Genç and Himanshu Verma. 2024. Situating Empathy in HCI/CSCW: A Scoping Review. Proc. ACM Hum.-Comput. Interact. 8, CSCW2, Article 513 (November 2024), 37 pages. https://doi.org/10.1145/3687052 Empathy is considered a crucial construct within HCI and CSCW, yet our understanding of this complex concept remains fragmented and lacks consensus in …
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Isna Alfi Bustoni, Mark McGill, and Stephen Anthony Brewster. 2024. Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality. In Proceedings of the 26th International Conference on Multimodal Interaction (ICMI '24). Association for Computing Machinery, New York, NY, USA, 154–163. https://doi.org/10.1145/3678957…
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Pratheep Kumar Chelladurai, Ziming Li, Maximilian Weber, Tae Oh, and Roshan L Peiris. 2024. SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Comp…
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Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, and Kouta Minamizawa. 2024. SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machiner…
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Giulia Barbareschi, Songchen Zhou, Ando Ryoichi, Midori Kawaguchi, Mark Armstrong, Mikito Ogino, Shunsuke Aoiki, Eisaku Ohta, Harunobu Taguchi, Youichi Kamiyama, Masatane Muto, Kentaro Yoshifuji, and Kouta Minamizawa. 2024. Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation. In Proceedings of the 2…
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F. Chiossi, I. Trautmannsheimer, C. Ou, U. Gruenefeld and S. Mayer, "Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 6997-7007, Nov. 2024, doi: 10.1109/TVCG.2024.3456172. Mixed Reality allows us to integra…
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S. Cheng, Y. Liu, Y. Gao and Z. Dong, "“As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 7086-7096, Nov. 2024, doi: 10.1109/TVCG.2024.3456147 Brain-computer interfaces (BCI) are widely used in the fi…
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Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been sh…
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Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://…
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Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New Yor…
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Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machi…
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Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, N…
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Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org…
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Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New …
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Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace comp…
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Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a co…
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Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our…
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Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused …
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We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations…
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We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a pr…
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We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates …
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wi…
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable…
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We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. Th…
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Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms…
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This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and appli…
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As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairm…
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What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamic…
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Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implement…
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Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and sharing choreographies that suit their body shapes and their assistive technologies. In turn, this h…
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In this paper, we propose a method for utilizing musical artifacts and physiological data as a means for creating a new form of live music experience that is rooted in the physiology of the performers and audience members. By utilizing physiological data (namely Electrodermal Activity (EDA) and Heart Rate Variability (HRV)) and applying this data t…
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Running and jogging are popular activities for many visually impaired individuals thanks to the relatively low entry barriers. Research in HCI and beyond has focused primarily on leveraging technology to enable visually impaired people to run independently. However, depending on their residual vision and personal preferences, many chose to run with…
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Detecting interpersonal synchrony in the wild through ubiquitous wearable sensing invites promising new social insights as well as the possibility of new interactions between humans-humans and humans-agents. We present the Offset-Adjusted SImilarity Score (OASIS), a real-time method of detecting similarity which we show working on visual detection …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. https://dl.acm.org/…
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We talk with Professor Chris Harrison (director of the Future Interfaces Group) and Professor Scott Hudson (his PhD advisor!) about the evolution of HCI, from its very roots to the dizzying array of fields it touches on today. We discuss the value of research, their personal paths with research, and the variety of work they do today, from novel sen…
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In this episode, we talk with Professor Dominik Moritz (co-lead of CMU’s Data Interaction Group) about his work in data visualization and his efforts to make it more accessible for everyone, from the visually impaired to those who aren’t data science experts. We explore the motivation and functionality behind several libraries he has developed, and…
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Listen to this episode for an illuminating conversation with Professor Ken Koedinger as we delve into his pioneering research on educational technologies and cognitive tutoring systems. We explore how his work contributes toward personalized learning experiences and uncover insights from his decades-long career in understanding human learning and i…
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Today, we will explore Professor Geoff Kaufman’s groundbreaking research on persuasive game designs for prosocial outcomes and their potential to drive positive societal change. We’ll also dive into his work on increasing accessibility in communication technologies such as voice assistants or language learning tools to create more inclusive digital…
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We speak with Laura Vinchesi, an assistant teaching professor with extensive industry experience, to share her unique perspective on bridging academia and professional practice. Learn how her time in the corporate world has shaped her approach to teaching at Carnegie Mellon University, offering students invaluable real-world insights and preparing …
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Join us as we chat with Professor Haiyi Zhu about the complex challenges of applying AI to social welfare domains like homelessness and child welfare. Discover why it's crucial to meaningfully involve stakeholders in the development of AI systems aimed at addressing these important societal issues. Links: Professor Zhu’s Personal Website, containin…
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In this episode, we sit down with Professor Jason Hong to discuss the evolving landscape of cybersecurity threats, the challenges of phishing and data security, and his inspiring journey as a startup founder. Don't miss this insightful conversation on the cutting edge of technology and digital safety. Links: Professor Hong’s Homepage: https://www.c…
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We talk with Professors Jodi Forlizzi and John Zimmerman, both of whom have been with the HCII since its early days. We discuss their field-defining work in expanding HCI to incorporate design research, as well as the need to focus on creating valuable solutions rather than just challenging ones, especially in terms of new tech like AI. Links: Desi…
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In this podcast episode, Dr. Jonathan H. Westover talks with Tim Ringel about improving employee experience. A company builder at heart, Tim is a serial entrepreneur and start-up investor with a portfolio of over 50 companies mainly in the digital technology space in Europe, the US and Asia. His pre-IPO investment track record counts well know name…
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In this podcast episode, Dr. Jonathan H. Westover talks with Helene Cahen about her book, Fire Up Innovation: Sparking and Sustaining Innovation Teams. Helene Cahen, MS, author of Fire Up Innovation: Sparking and Sustaining Innovation Teams (www.fireupinnovation.com/book), is an innovation strategist, trainer, facilitator, and speaker with over 20 …
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In this podcast episode, Dr. Angela Schill and Dr. Jonathan H. Westover talks with Trina Celeste Limpert about orchestrating life-work harmony. Trina Celeste Limpert, a seasoned author, speaker, and tech industry veteran with a thirty-year career at eBay and Oracle, is the founder of RizeNext Corp and co-founder of Tech-Moms.org. Her initiatives ha…
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In this podcast episode, Dr. Jonathan H. Westover talks with Bessi Graham about aligning your business strategy with your values. Bessi Graham (www.linkedin.com/in/bessi-graham-48a31323) is an award-winning entrepreneur with over 20 years of experience working with business owners, governments, and large funding bodies to bring doing good and makin…
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In this podcast episode, Dr. Jonathan H. Westover talks with Gary Cohen about executive coaching and waving the leadership magic wand. Over his career, Gary Cohen (https://www.linkedin.com/in/garycohen/) embarked on several entrepreneurial ventures, each offering unique lessons in leadership and business strategy. His first major entrepreneurial su…
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In this podcast episode, Dr. Jonathan H. Westover talks with Roger L. Firestien about deliberate creativity and creative problem-solving. Roger L. Firestien, PhD (linkedin.com/in/rogerfirestien) has presented programs on innovation to over 600 organizations around the world including Fortune 500 corporations, government agencies, universities, asso…
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