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Persuasive Game Designs and Communication Technologies with Geoff Kaufman

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Manage episode 438450494 series 3594533
Indhold leveret af CMU HCII. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af CMU HCII eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Today, we will explore Professor Geoff Kaufman’s groundbreaking research on persuasive game designs for prosocial outcomes and their potential to drive positive societal change. We’ll also dive into his work on increasing accessibility in communication technologies such as voice assistants or language learning tools to create more inclusive digital experiences for all users.

Links:

eHeart Lab: https://www.cs.cmu.edu/~eheartlab/

Relevant papers:

- https://dl.acm.org/doi/10.1145/3613904.3642236 (Language Learning Tools for English-learning Immigrants)

- https://dl.acm.org/doi/pdf/10.1145/3613904.3642900 (Harm reduction in voice technologies)

- https://library.oapen.org/bitstream/handle/20.500.12657/47211/9789048543939.pdf?sequence=1#page=74 (Embedded design principles for persuasive game design)

- https://cyberpsychology.eu/article/view/4343 (More on embedded design in creating prosocial games)

- https://dl.acm.org/doi/10.1145/3447535.3462512 (Tricking the Tik-Tok algorithm)

Extra:

- Gamesforchange: https://www.gamesforchange.org/

- Dumbwaystodie: https://www.dumbwaystodie.com/

- Gone Home: https://gonehome.com/

  continue reading

9 episoder

Artwork
iconDel
 
Manage episode 438450494 series 3594533
Indhold leveret af CMU HCII. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af CMU HCII eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Today, we will explore Professor Geoff Kaufman’s groundbreaking research on persuasive game designs for prosocial outcomes and their potential to drive positive societal change. We’ll also dive into his work on increasing accessibility in communication technologies such as voice assistants or language learning tools to create more inclusive digital experiences for all users.

Links:

eHeart Lab: https://www.cs.cmu.edu/~eheartlab/

Relevant papers:

- https://dl.acm.org/doi/10.1145/3613904.3642236 (Language Learning Tools for English-learning Immigrants)

- https://dl.acm.org/doi/pdf/10.1145/3613904.3642900 (Harm reduction in voice technologies)

- https://library.oapen.org/bitstream/handle/20.500.12657/47211/9789048543939.pdf?sequence=1#page=74 (Embedded design principles for persuasive game design)

- https://cyberpsychology.eu/article/view/4343 (More on embedded design in creating prosocial games)

- https://dl.acm.org/doi/10.1145/3447535.3462512 (Tricking the Tik-Tok algorithm)

Extra:

- Gamesforchange: https://www.gamesforchange.org/

- Dumbwaystodie: https://www.dumbwaystodie.com/

- Gone Home: https://gonehome.com/

  continue reading

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