Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
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Welcome to ProperWitty, where we feature our TalkingWitty and GamingWitty Podcasts. Join us as we discuss all things entertainment, comedy and fun.
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A collection of guest lectures delivered at the University of Oxford Department for Continuing Education.
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Tone Control 28: Karla Zimonja
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We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. T…
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Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's …
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Tone Control 26: Robert Yang
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Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what gam…
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GamingWitty Ep. 11 - TinyBuild's Garage Reviewcast
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Join us for Episode 11 of GamingWitty as we discuss Garage, TinyBuild's new twin stick horror shooter for the Nintendo Switch. In our Reviewcast we discuss the game and how well it manages to capture the look and feel of a horror title.Af ProperWitty
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Tone Control 25: Siobhan Reddy
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Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) befo…
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Tone Control 24: Bennett Foddy
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Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the…
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Tone Control 23: Richard Lemarchand
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Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of m…
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Tone Control 22: Bruce Straley
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Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how s…
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GamingWitty Ep. 10 - Sega's Yakuza 6: The Song of Life Reviewcast
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Join us for episode 10 of GamingWitty as we discuss the latest Yakuza game to hit the west; Yakuza 6: The Song of Life. In our Reviewcast of the game we discuss the how it compares to other titles and what it does different; both good and bad.Af ProperWitty
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GamingWitty Ep. 9 - The Indie Corner: Subsurface Circular, Rime and The Last Station
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Join us for episode 9 of GamingWitty as we debut our newest segment, The Indie Corner; our weekly discussion of indie games, both old and new. This week we discuss Mike Bithell's Subsurface Circular, Tequila Works' Rime and Do My Best Games' The Final Station.Af ProperWitty
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Tone Control 21: Meggan Scavio
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Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE confer…
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Tone Control 20: Davey Wreden
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A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discove…
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Tone Control 19: Harvey Smith
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Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight …
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Tone Control 18: Nina Freeman
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It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do…
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Tone Control 17: Charles Webb
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Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one…
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Tone Control 16: Mariel Cartwright
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Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art…
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Tone Control 15: Leighton Gray
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Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets…
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GamingWitty Ep. 8 - Sega's Yakuza Kiwami
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Join us for episode 8 of GamingWitty as we discuss the latest Yakuza game to hit the west; Yakuza Kiwami. A remake of the original Yakuza, which released on the Playstation 2 way back in the day.Af ProperWitty
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GamingWitty Ep. 7 - FullBright's Tacoma
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Join us for episode 7 of GamingWitty as we discuss Tacoma, the latest title from Steve Gaynor and FullBright; developer's of the acclaimed Gone Home.Af ProperWitty
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GamingWitty Ep. 6 - Hellblade: Senua's Sacrifice
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Join us for episode 6 of GamingWitty as we discuss the latest title from developer Ninja Theory; Hellblade: Senua's Sacrifice.Af ProperWitty
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TalkingWitty Ep. 6 - Winter Blues, 2017 Movie and TV Reviews
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Join us for episode 6 of TalkingWitty as we discuss our winter blues, the television shows and movies we've been watching this month, including John Wick Chapter 2, The Walking Dead, Girls, and finally round things out with the NBA All-Star Game.Af ProperWitty
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TalkingWitty Ep. 5 - Sleep No More for Super Bowl Memes
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Join us for episode 5 of TalkingWitty as we discuss how amazing Sleep No More is, the ups and downs of Super Bowl LI, Super Bowl Commercials, Lady Gaga's great half-time show, and the phenomena that are Memes!Af ProperWitty
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GamingWitty Ep. 5 - Ghost Recon: Wildlands, FarCry Primal and the Nature of Betas
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Join us this week as we discuss our final thoughts on Resident Evil 7, go back in time with FarCry Primal, hit up co-op with Ghost Recon: Wildlands and final discuss the past, present and future of video game betas.Af ProperWitty
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TalkingWitty Ep. 4 - Botox, Manchester by the Sea and Immigration
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Join us for episode 4 of TalkingWitty as we discuss Michel's first taste of Botox, take a trip to Manchester by the Sea and finally discuss the immigration situation that has arisen in the United States.Af ProperWitty
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A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we wor…
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Tone Control 13: Jake Solomon
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Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy g…
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Tone Control 12: Tim Schafer
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Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacki…
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Tone Control 11: Ryan Payton
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Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.…
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Tone Control 10: Amir Rao & Greg Kasavin
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Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.…
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Tone Control 9: Jonathan Blow
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We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9…
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Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his inspirations and approach to designing a stealth game all about throwing yourself through plate glass windows.Af Idle Thumbs
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Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadri…
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In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Glass, Ion Storm Austin, and through to the founding of Tigerstyle Games.…
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Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all.Also this month, Steve is joined by co-host Michael Ab…
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Tone Control 4: Clint Hocking
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It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. This is what video games are all about.Af Idle Thumbs
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Tone Control 3: Craig Hubbard
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Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west reminiscences from one of game development's veteran creators.…
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Tone Control 2: Neil Druckmann
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Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie, Hartigan from Sin City, and a certain ottsel share more history than you'd expect...…
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Tone Control 1: Jake Rodkin & Sean Vanaman
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Steve talks to Jake & Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this timeless love story in motion...Af Idle Thumbs
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Fullbright Lecture 2012: When can international intervention be justified and effective?
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The doctrine of the international community's responsibility to protect the citizens of a country whose government has failed them has strengthened the presumption in favour of international intervention for humanitarian reasons. Sir John Holmes asks: 'When can international intervention be justified and effective?'Since the Rwandan genocide, the d…
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The world's first tracheal transplant
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A lecture "The world's first tracheal transplant" given by Prof Martin Birchall, University of Bristol, at the 10th OIBC Spring Symposium, held jointly with the Department for Continuing Education, at St Edward's School, Oxford, on 4 March 2009. Visit http://media.conted.ox.ac.uk/oibc3 to view the full presentation from Prof Martin Birchall, includ…
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Tissue engineering and stem cell technology
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A lecture, "Tissue engineering and stem cell technology" given by Prof ZhanFeng Cui, University of Oxford, at the 10th OIBC Spring Symposium, held jointly with the Department for Continuing Education, at St Edward's School, Oxford, on 4 March 2009. Visit http://media.conted.ox.ac.uk/oibc2 to view the full presentation from Prof ZhanFeng Cui, includ…
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Stem cells: what are they and why are they important
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A lecture "Stem cells: what are they and why are they important" given by Professor Sir Richard Gardner at the 10th OIBC Spring Symposium, held jointly with the Department for Continuing Education, at St Edward's School, Oxford, on 4 March 2009.Af Richard Gardner
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Choices and challenges: lessons learned in the evolution of online learning
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Lecture given by Dr DiPaolo May 2006 on the lessons learned in the evolution of online education.Af Andy DiPaolo
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