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Indhold leveret af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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147 - Horde

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Manage episode 361788492 series 3470902
Indhold leveret af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This week, we play Horde, a physics-based zombie horde simulator by bl4st, a.k.a Paul Berne. It’s an incredibly fun and surprising mechanic, one that involves controlling an almost liquid-like horde of walking corpses—or, as Jordan puts it, an “undulating morass,” much to Blake’s amusement. The game prompts a discussion about physics simulation, flocking algorithms, and real-time strategy games of the late 90s.

Find the game here: https://bl4st.itch.io/horde

And follow the creator on Twitter: @Hardcore_c4sual

  continue reading

197 episoder

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147 - Horde

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Manage episode 361788492 series 3470902
Indhold leveret af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This week, we play Horde, a physics-based zombie horde simulator by bl4st, a.k.a Paul Berne. It’s an incredibly fun and surprising mechanic, one that involves controlling an almost liquid-like horde of walking corpses—or, as Jordan puts it, an “undulating morass,” much to Blake’s amusement. The game prompts a discussion about physics simulation, flocking algorithms, and real-time strategy games of the late 90s.

Find the game here: https://bl4st.itch.io/horde

And follow the creator on Twitter: @Hardcore_c4sual

  continue reading

197 episoder

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