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1.2 Risk & Issues Examples for Game Producers
Manage episode 266313355 series 2738285
Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here:
https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects
Topics covered in Part 2 include:
02:39 High level risks
06:19 Staffing risks
12:32 Schedule & Budget Risks
19:20 Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
24:37 Fun Factor
33:46 Change management
38:20 Expectations of third parties such as publishers
40:40 Summary
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com/
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
30 episoder
Manage episode 266313355 series 2738285
Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here:
https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects
Topics covered in Part 2 include:
02:39 High level risks
06:19 Staffing risks
12:32 Schedule & Budget Risks
19:20 Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
24:37 Fun Factor
33:46 Change management
38:20 Expectations of third parties such as publishers
40:40 Summary
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com/
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
30 episoder
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