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What Do We Do When We Talk About Games?

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Indhold leveret af With a Terrible Fate. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af With a Terrible Fate eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This week on With a Terrible Fate's podcast about the study and culture of video-game storytelling, we take a reflective look at the good, bad, and ugly of what it means to talk about games. Where does lore analysis end and literary interpretation begin, and how can streamed "book clubs" of games help create good-faith homes for a positive mode of analysis among common fans and thinkers? How might a game award show need to look different than film awards by virtue of differences in the medium? How can bad-faith internet personalities take advantage of the personal, experiential nature of games to lower standards of evidence in discussions with real stakes? What the heck do avatars have to do with the aesthetics of agency in gameplay? Buckle up: it's an overloaded podcast this week where we tackle all these questions and more!

  continue reading

57 episoder

Artwork
iconDel
 
Manage episode 389749461 series 2899669
Indhold leveret af With a Terrible Fate. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af With a Terrible Fate eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

This week on With a Terrible Fate's podcast about the study and culture of video-game storytelling, we take a reflective look at the good, bad, and ugly of what it means to talk about games. Where does lore analysis end and literary interpretation begin, and how can streamed "book clubs" of games help create good-faith homes for a positive mode of analysis among common fans and thinkers? How might a game award show need to look different than film awards by virtue of differences in the medium? How can bad-faith internet personalities take advantage of the personal, experiential nature of games to lower standards of evidence in discussions with real stakes? What the heck do avatars have to do with the aesthetics of agency in gameplay? Buckle up: it's an overloaded podcast this week where we tackle all these questions and more!

  continue reading

57 episoder

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