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How to Get to Know a Video-Game Character

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Manage episode 402455697 series 2899669
Indhold leveret af With a Terrible Fate. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af With a Terrible Fate eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

On this special edition of the With a Terrible Fate podcast just ahead of analyst Dan Hughes' wedding, Dan and Aaron wrestle with the marvelously multifaceted problem of how we can best come to understand the nature of characters in our favorite video games. What draws us to specific protagonists in party-based games? How can game-based conflict actually help us to better appreciate the characters that have been cast as bosses? How do game attributes like player choice and ludicrously long playtimes make it possible to know and support characters in ways unavailable to the heroes of books and film? What light can our favorite games shed on key moments in our lives, such as a wedding? Listen in to answer all these questions and more!

Articles Cited:
• Dan Hughes, "Understanding Xemnas in Kingdom Hearts II"

• Aaron Suduiko, "The Philosophical Justification for FromSoftware's DLC"

  continue reading

51 episoder

Artwork
iconDel
 
Manage episode 402455697 series 2899669
Indhold leveret af With a Terrible Fate. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af With a Terrible Fate eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

On this special edition of the With a Terrible Fate podcast just ahead of analyst Dan Hughes' wedding, Dan and Aaron wrestle with the marvelously multifaceted problem of how we can best come to understand the nature of characters in our favorite video games. What draws us to specific protagonists in party-based games? How can game-based conflict actually help us to better appreciate the characters that have been cast as bosses? How do game attributes like player choice and ludicrously long playtimes make it possible to know and support characters in ways unavailable to the heroes of books and film? What light can our favorite games shed on key moments in our lives, such as a wedding? Listen in to answer all these questions and more!

Articles Cited:
• Dan Hughes, "Understanding Xemnas in Kingdom Hearts II"

• Aaron Suduiko, "The Philosophical Justification for FromSoftware's DLC"

  continue reading

51 episoder

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