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Stephen P Anderson - Keynote: Sustaining Passionate Users

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Manage episode 59164341 series 59817
Indhold leveret af Web Directions. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Web Directions eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Yes, business applications can be made fun and gamelike. No, points, levels and badges are not the way to create sustained interest. While many sites have added superficial gaming elements to make interactions more engaging, the companies that "get it" have a better understanding of the psychology behind motivation. They know how to design sites that keep people coming back again and again. So what are the secrets? What actually motivates people online? How do you create sustained interest in your product or service? Speaker Stephen P. Anderson will share common patterns from game design, learning theories, and neuroscience to reveal what motivates-and demotivates-people over the long haul. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He recently published the Mental Notes card deck to help product teams apply psychology to interaction design. Between public speaking and project work, Stephen offers workshops to help businesses design fun, playful and effective online experiences. He’s currently writing a book about “seductive interactions” that will be published by New Riders in 2011. Follow Stephen on Twitter: @stephenanderson Licensed as Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported license (http://creativecommons.org/licenses/by-nc-sa/3.0/).
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196 episoder

Artwork
iconDel
 

Arkiveret serie ("Inaktivt feed" status)

When? This feed was archived on September 27, 2024 17:09 (1M ago). Last successful fetch was on August 02, 2022 02:07 (2+ y ago)

Why? Inaktivt feed status. Vores servere kunne ikke hente et gyldigt podcast-feed i en længere periode.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 59164341 series 59817
Indhold leveret af Web Directions. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Web Directions eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Yes, business applications can be made fun and gamelike. No, points, levels and badges are not the way to create sustained interest. While many sites have added superficial gaming elements to make interactions more engaging, the companies that "get it" have a better understanding of the psychology behind motivation. They know how to design sites that keep people coming back again and again. So what are the secrets? What actually motivates people online? How do you create sustained interest in your product or service? Speaker Stephen P. Anderson will share common patterns from game design, learning theories, and neuroscience to reveal what motivates-and demotivates-people over the long haul. Stephen P. Anderson is an internationally recognized speaker and consultant based out of Dallas, Texas. He recently published the Mental Notes card deck to help product teams apply psychology to interaction design. Between public speaking and project work, Stephen offers workshops to help businesses design fun, playful and effective online experiences. He’s currently writing a book about “seductive interactions” that will be published by New Riders in 2011. Follow Stephen on Twitter: @stephenanderson Licensed as Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported license (http://creativecommons.org/licenses/by-nc-sa/3.0/).
  continue reading

196 episoder

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