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Indhold leveret af Lizzie Mintus. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lizzie Mintus eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Game Accessibility and Leading Creative Teams with Kevin Johnson of Double Fine Productions

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Manage episode 454772631 series 3561880
Indhold leveret af Lizzie Mintus. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lizzie Mintus eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this episode, Lizzie Mintus interviews Kevin Johnson, Director of Development at Double Fine Productions (now part of Xbox Games Studios), about his journey through the game industry and his role in fostering the studio’s collaborative and innovative culture.

Kevin takes us behind the scenes of the making of Psychonauts 2, sharing how the team brought their vision to life while prioritizing mental health representation, accessibility, and deeply immersive storytelling. He also offers insights into the art of thriving within constraints, the power of proactive problem-solving, and what it takes to balance creative ambition with production demands—while emphasizing the importance of avoiding the crunch culture that often plagues the gaming industry.

  continue reading

87 episoder

Artwork
iconDel
 
Manage episode 454772631 series 3561880
Indhold leveret af Lizzie Mintus. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lizzie Mintus eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this episode, Lizzie Mintus interviews Kevin Johnson, Director of Development at Double Fine Productions (now part of Xbox Games Studios), about his journey through the game industry and his role in fostering the studio’s collaborative and innovative culture.

Kevin takes us behind the scenes of the making of Psychonauts 2, sharing how the team brought their vision to life while prioritizing mental health representation, accessibility, and deeply immersive storytelling. He also offers insights into the art of thriving within constraints, the power of proactive problem-solving, and what it takes to balance creative ambition with production demands—while emphasizing the importance of avoiding the crunch culture that often plagues the gaming industry.

  continue reading

87 episoder

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