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AD&D Let's Discuss Vision and Movement for a moment..

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Manage episode 445780178 series 2330792
Indhold leveret af The Evil Dungeon Master. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af The Evil Dungeon Master eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Infravision allows creatures to see in the infrared spectrum, useful for nocturnal and underground beings. Different light sources, such as torches and magic weapons, provide illumination necessary for activities in low-light environments. Infravision can be hindered by light sources and extreme temperatures. Ultravision enables sight in the ultraviolet spectrum, while silent and invisible movement techniques enhance stealth in various situations.

Highlights -🔦

  1. Infravision: Enables seeing heat radiation; warm objects appear bright.
  2. Light Sources: Various devices like torches and magic weapons illuminate areas differently.
  3. Ultravision: Allows sight in ultraviolet spectrum, aiding visibility in darkness.
  4. Silent Movement: Thieves can move quietly, improving chances of surprise.
  5. Invisible Movement: Magic can render characters invisible, but light sources expose them.
  6. Temperature Effects: Light can spoil infravision; great heat affects visibility.
  7. Stealth Mechanics: Characters must manage light and sound to remain unseen

--- Support this podcast: https://podcasters.spotify.com/pod/show/theevildm/support

  continue reading

239 episoder

Artwork
iconDel
 
Manage episode 445780178 series 2330792
Indhold leveret af The Evil Dungeon Master. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af The Evil Dungeon Master eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Infravision allows creatures to see in the infrared spectrum, useful for nocturnal and underground beings. Different light sources, such as torches and magic weapons, provide illumination necessary for activities in low-light environments. Infravision can be hindered by light sources and extreme temperatures. Ultravision enables sight in the ultraviolet spectrum, while silent and invisible movement techniques enhance stealth in various situations.

Highlights -🔦

  1. Infravision: Enables seeing heat radiation; warm objects appear bright.
  2. Light Sources: Various devices like torches and magic weapons illuminate areas differently.
  3. Ultravision: Allows sight in ultraviolet spectrum, aiding visibility in darkness.
  4. Silent Movement: Thieves can move quietly, improving chances of surprise.
  5. Invisible Movement: Magic can render characters invisible, but light sources expose them.
  6. Temperature Effects: Light can spoil infravision; great heat affects visibility.
  7. Stealth Mechanics: Characters must manage light and sound to remain unseen

--- Support this podcast: https://podcasters.spotify.com/pod/show/theevildm/support

  continue reading

239 episoder

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