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Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden

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Manage episode 415676449 series 2396472
Indhold leveret af Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.

James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.

  continue reading

109 episoder

Artwork
iconDel
 
Manage episode 415676449 series 2396472
Indhold leveret af Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.

James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.

  continue reading

109 episoder

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