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WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore

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Manage episode 435407900 series 3477652
Indhold leveret af Adeptus Ridiculous. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Adeptus Ridiculous eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

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A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position.
A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

Backyard Bards' New Pokémon Adventure
Backyard Bards is a TTRPG actual-play podcast. Join us as we explore a variety of...
Listen on: Apple Podcasts Spotify

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Kapitler

1. WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:00:00)

2. [Ad] Backyard Bards' New Pokémon Adventure (00:24:13)

3. (Cont.) WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:24:58)

265 episoder

Artwork
iconDel
 
Manage episode 435407900 series 3477652
Indhold leveret af Adeptus Ridiculous. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Adeptus Ridiculous eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Send us a text

https://www.patreon.com/AdeptusRidiculous
https://www.adeptusridiculous.com/
https://twitter.com/AdRidiculous
https://orchideight.com/collections/adeptus-ridiculous
A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position.
A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

Backyard Bards' New Pokémon Adventure
Backyard Bards is a TTRPG actual-play podcast. Join us as we explore a variety of...
Listen on: Apple Podcasts Spotify

Support the show

  continue reading

Kapitler

1. WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:00:00)

2. [Ad] Backyard Bards' New Pokémon Adventure (00:24:13)

3. (Cont.) WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:24:58)

265 episoder

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