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Indhold leveret af Rowan, Rook and Decard Audio and Decard Audio. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Rowan, Rook and Decard Audio and Decard Audio eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Episode 1 - Welcome to Spire: Population Too Many

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Manage episode 207101369 series 2321982
Indhold leveret af Rowan, Rook and Decard Audio and Decard Audio. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Rowan, Rook and Decard Audio and Decard Audio eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Join us for a monumentally in-depth look at our design process on Spire, our fantasy-punk game of dark elf rebellion in a mile-high, high elf-controlled city. In this episode, we cover everything from the start of the game up to the end of the Durance chapter, talking about our multiple rules revisions, the worldbuilding that led to the creation of the city of Spire, and the evolution of the game's tone and themes over 18 months of development.
  continue reading

28 episoder

Artwork
iconDel
 
Manage episode 207101369 series 2321982
Indhold leveret af Rowan, Rook and Decard Audio and Decard Audio. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Rowan, Rook and Decard Audio and Decard Audio eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Join us for a monumentally in-depth look at our design process on Spire, our fantasy-punk game of dark elf rebellion in a mile-high, high elf-controlled city. In this episode, we cover everything from the start of the game up to the end of the Durance chapter, talking about our multiple rules revisions, the worldbuilding that led to the creation of the city of Spire, and the evolution of the game's tone and themes over 18 months of development.
  continue reading

28 episoder

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