Artwork

Indhold leveret af Read | Write | Play and Student in ENG181 at Emory University. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Read | Write | Play and Student in ENG181 at Emory University eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Halo and art

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Manage episode 152660601 series 1067077
Indhold leveret af Read | Write | Play and Student in ENG181 at Emory University. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Read | Write | Play and Student in ENG181 at Emory University eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game solidifies? Most importantly, however, what role does art play in the creation of a community and culture for the game?
  continue reading

16 episoder

Artwork

Halo and art

Read | Write | Play

published

iconDel
 
Manage episode 152660601 series 1067077
Indhold leveret af Read | Write | Play and Student in ENG181 at Emory University. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Read | Write | Play and Student in ENG181 at Emory University eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game solidifies? Most importantly, however, what role does art play in the creation of a community and culture for the game?
  continue reading

16 episoder

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