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Ep119: The Okay Date

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Indhold leveret af Quickie Mysteries. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Quickie Mysteries eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
One Dinner. One Question. And one thing that Cordova Line noticed that broke this case wide open. What did Cordova Line notice? Listen and see if you notice it, too!
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128 episoder

Artwork
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Manage episode 357689313 series 3289289
Indhold leveret af Quickie Mysteries. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Quickie Mysteries eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
One Dinner. One Question. And one thing that Cordova Line noticed that broke this case wide open. What did Cordova Line notice? Listen and see if you notice it, too!
  continue reading

128 episoder

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### 4.2.1. Overview 1. Provide an overview of the steps to design a basic environment for the Endless Runner game - Introduce the key steps, including using Unreal Engine's built-in geometry tools or importing custom assets, creating a level layout, and optimizing the environment for gameplay ### 4.2.2. Using Unreal Engine's built-in geometry tools 1. Describe the use of BSP brushes and landscape tools to create a basic level layout - Explain the concept of BSP brushes and how they can be used to create basic geometric shapes for level design - Introduce the landscape tools and their use in creating terrain for the game environment 2. Explain the benefits of using built-in geometry tools for rapid prototyping and iteration - Emphasize the ability to quickly create and modify level layouts for testing gameplay mechanics and pacing - Discuss the ease of updating and refining the environment as needed during development ### 4.2.3. Importing custom assets or using pre-built assets 1. Discuss the alternative of importing custom assets or using assets from the Marketplace or Content Examples - Explain how importing custom assets can provide more unique and tailored visuals for the game environment - Describe the use of pre-built assets available on the Unreal Engine Marketplace or from Content Examples for rapid environment creation 2. Explain how this approach can provide more unique and polished visuals - Highlight the potential for a higher level of detail and visual quality compared to basic geometry tools - Discuss the possibility of creating a more immersive and visually engaging environment for players…
 
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