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Indhold leveret af Dan Quick and Civilized Communication (http://civcomm.net). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dan Quick and Civilized Communication (http://civcomm.net) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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ModCast #46: Perfect Perlin

58:46
 
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Indhold leveret af Dan Quick and Civilized Communication (http://civcomm.net). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dan Quick and Civilized Communication (http://civcomm.net) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic (31m05s), how Downloadable Content (DLC) releases affect modding. Then in the fifth topic (46m05s), going over the 1066AD scenario from CivV's Viking DLC.
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83 episoder

Artwork
iconDel
 
Manage episode 50075641 series 52420
Indhold leveret af Dan Quick and Civilized Communication (http://civcomm.net). Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dan Quick and Civilized Communication (http://civcomm.net) eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
In the first topic (00m46s), on the PerfectWorld3 map script for Civilization V by Cephalo. In the second topic (10m15s), discussing the continental graphic styles. Next in the third topic (22m00s), transitioning from Python to LUA programming between CivIV and CivV. Into the fourth topic (31m05s), how Downloadable Content (DLC) releases affect modding. Then in the fifth topic (46m05s), going over the 1066AD scenario from CivV's Viking DLC.
  continue reading

83 episoder

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