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Dusk and the Art of Making Short Games with David Szymanski

 
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Manage episode 428342409 series 1418208
Indhold leveret af Podcast Archives - Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Podcast Archives - Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film.

David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he makes short games, developing in Unity, looking beyond Unity, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Dusk and the Art of Making Short Games with David Szymanski appeared first on Software Engineering Daily.

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868 episoder

Artwork
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Manage episode 428342409 series 1418208
Indhold leveret af Podcast Archives - Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Podcast Archives - Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher’s Creek. He’s also involved in the production of the upcoming Iron Lung film.

David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he makes short games, developing in Unity, looking beyond Unity, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Dusk and the Art of Making Short Games with David Szymanski appeared first on Software Engineering Daily.

  continue reading

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