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Animal Well with Billy Basso

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Manage episode 418361816 series 1418208
Indhold leveret af Podcast Archives - Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Podcast Archives - Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow.

Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character movement, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Animal Well with Billy Basso appeared first on Software Engineering Daily.

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866 episoder

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iconDel
 
Manage episode 418361816 series 1418208
Indhold leveret af Podcast Archives - Software Engineering Daily. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Podcast Archives - Software Engineering Daily eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow.

Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character movement, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Animal Well with Billy Basso appeared first on Software Engineering Daily.

  continue reading

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