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The Barash Files 001 — The Principles of Game Design

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Manage episode 457111628 series 2778740
Indhold leveret af Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

View all cards mentioned in this episode

Zach Barash joins Andy and Anthony for the first episode in a series where he shares his game design expertise. In this first episode, the three talk about the first principles of game design, including the iteration loop most game designers follow (and similar processes in other fields!). Starting with ideation, then forming a hypothesis, finally prototyping and playtesting, designers feed the results they learn back into the beginning of the process.

They talk about how cube designers can learn from the process, adopting the role and mindset of a game designer.

Zach works at Wizards of the Coast on the Arena team, designing many of the events available — his opinions on the show are his own. We’re excited to have him join us for four more episodes in the near future.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

Lucky Paper

PO Box 4855

Baltimore, MD 21211

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 10:02 - Game Design with Training Wheels
  • 12:43 - Anthony’s History with Game Design
  • 19:21 - The Basic Principles of Game Design: The Iteration Loop
  • 33:56 - Balance is Overrated
  • 47:32 - How does one go about uncovering truths about their cube?
  • 59:11 - What does a cube designer mean when they say they want ‘balance’?

  continue reading

242 episoder

Artwork
iconDel
 
Manage episode 457111628 series 2778740
Indhold leveret af Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

View all cards mentioned in this episode

Zach Barash joins Andy and Anthony for the first episode in a series where he shares his game design expertise. In this first episode, the three talk about the first principles of game design, including the iteration loop most game designers follow (and similar processes in other fields!). Starting with ideation, then forming a hypothesis, finally prototyping and playtesting, designers feed the results they learn back into the beginning of the process.

They talk about how cube designers can learn from the process, adopting the role and mindset of a game designer.

Zach works at Wizards of the Coast on the Arena team, designing many of the events available — his opinions on the show are his own. We’re excited to have him join us for four more episodes in the near future.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

Lucky Paper

PO Box 4855

Baltimore, MD 21211

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 10:02 - Game Design with Training Wheels
  • 12:43 - Anthony’s History with Game Design
  • 19:21 - The Basic Principles of Game Design: The Iteration Loop
  • 33:56 - Balance is Overrated
  • 47:32 - How does one go about uncovering truths about their cube?
  • 59:11 - What does a cube designer mean when they say they want ‘balance’?

  continue reading

242 episoder

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