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#001: Using Serious Games to Support Learning with Simon Egenfeldt-Nielsen

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Indhold leveret af Patrick Felicia. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Patrick Felicia eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Simon Egenfeldt-Nielsen(PhD, Psychologist) has studied, researched and developed video games for almost 20 years. He has previously been assistant professor at IT-University of Copenhagen, where he researched the educational potential of computer games. Today he is CEO of Serious Games Interactive, where he has over the last 15+ years developed +150 games for organisations like UN, Maersk, Opel, GIZ and EU Commission. He has served on the Digital Game Research Association Board for 3 years, and served as a reviewer for several journals, research projects, students and conferences on game research. He is a founding member of Centre for Video games Research Copenhagen. He is also the author of four books covering the topics video games, education and learning
In this interview, Simon tells us more about his motivation to use serious games, and shares lifelong experiences and insights about how he see games can be used for learning, for motivation and for change.

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  continue reading

8 episoder

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Manage episode 406393388 series 3557158
Indhold leveret af Patrick Felicia. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Patrick Felicia eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Simon Egenfeldt-Nielsen(PhD, Psychologist) has studied, researched and developed video games for almost 20 years. He has previously been assistant professor at IT-University of Copenhagen, where he researched the educational potential of computer games. Today he is CEO of Serious Games Interactive, where he has over the last 15+ years developed +150 games for organisations like UN, Maersk, Opel, GIZ and EU Commission. He has served on the Digital Game Research Association Board for 3 years, and served as a reviewer for several journals, research projects, students and conferences on game research. He is a founding member of Centre for Video games Research Copenhagen. He is also the author of four books covering the topics video games, education and learning
In this interview, Simon tells us more about his motivation to use serious games, and shares lifelong experiences and insights about how he see games can be used for learning, for motivation and for change.

Follow Pat:

  continue reading

8 episoder

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