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Forging Minecraft's scripting API

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Arkiveret serie ("Inaktivt feed" status)

When? This feed was archived on December 02, 2025 01:34 (15d ago). Last successful fetch was on March 07, 2025 14:01 (9M ago)

Why? Inaktivt feed status. Vores servere kunne ikke hente et gyldigt podcast-feed i en længere periode.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 434441192 series 1391411
Indhold leveret af Changelog Media. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Changelog Media eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Raphael Landaverde & Jake Shirley work on Minecraft full-time. How cool is that?! On this episode, they join Jerod to tell us all about the web tech that drives Minecraft’s scripting infrastructure, how they incrementally change a massive / always-moving target, the best / worst parts of the job & much more.

Join the discussion

Changelog++ members get a bonus 9 minutes at the end of this episode and zero ads. Join today!

Sponsors:

  • WixWix Sudio is for devs who build websites, sell apps, go headless, or manage clients. Integrate, extend and write custom scripts in a VS code-based IDE. Leverage zero set up dev, test and production environments. Ship faster with an AI code assistant. And work with Wix headless API’s on any tech stack.
  • Changelog News – A podcast+newsletter combo that’s brief, entertaining & always on-point. Subscribe today.

Featuring:

Show Notes:

Something missing or broken? PRs welcome!

  continue reading

Kapitler

1. It's party time, y'all (00:00:00)

2. Did you know?! (00:00:56)

3. Jake on Minecraft (00:02:24)

Chapter image

4. Raph on Minecraft (00:04:08)

Chapter image

5. Why web tech? (00:06:27)

6. The scripter's perspective (00:13:01)

7. All the Minecraft versions (00:15:14)

8. Applying Hyrum's Law (00:17:32)

9. Sponsor: Wix (00:22:38)

10. Rolling out changes (00:23:33)

11. A moving target (00:26:10)

12. Engineering team size (00:28:26)

13. What people are selling (00:34:57)

14. Sponsor: Changelog News (00:36:44)

15. The hardest part (Raph) (00:38:21)

16. The hardest part (Jake) (00:40:44)

17. The 'burn it down' approach (00:42:27)

18. The best part (Jake) (00:48:57)

19. The best part (Raph) (00:50:50)

20. Touch points (00:51:57)

21. The guys join team Build Step (00:53:53)

22. Closing time (00:55:59)

23. Next up on the pod (join ++) (00:56:18)

361 episoder

Artwork
iconDel
 

Arkiveret serie ("Inaktivt feed" status)

When? This feed was archived on December 02, 2025 01:34 (15d ago). Last successful fetch was on March 07, 2025 14:01 (9M ago)

Why? Inaktivt feed status. Vores servere kunne ikke hente et gyldigt podcast-feed i en længere periode.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 434441192 series 1391411
Indhold leveret af Changelog Media. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Changelog Media eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Raphael Landaverde & Jake Shirley work on Minecraft full-time. How cool is that?! On this episode, they join Jerod to tell us all about the web tech that drives Minecraft’s scripting infrastructure, how they incrementally change a massive / always-moving target, the best / worst parts of the job & much more.

Join the discussion

Changelog++ members get a bonus 9 minutes at the end of this episode and zero ads. Join today!

Sponsors:

  • WixWix Sudio is for devs who build websites, sell apps, go headless, or manage clients. Integrate, extend and write custom scripts in a VS code-based IDE. Leverage zero set up dev, test and production environments. Ship faster with an AI code assistant. And work with Wix headless API’s on any tech stack.
  • Changelog News – A podcast+newsletter combo that’s brief, entertaining & always on-point. Subscribe today.

Featuring:

Show Notes:

Something missing or broken? PRs welcome!

  continue reading

Kapitler

1. It's party time, y'all (00:00:00)

2. Did you know?! (00:00:56)

3. Jake on Minecraft (00:02:24)

Chapter image

4. Raph on Minecraft (00:04:08)

Chapter image

5. Why web tech? (00:06:27)

6. The scripter's perspective (00:13:01)

7. All the Minecraft versions (00:15:14)

8. Applying Hyrum's Law (00:17:32)

9. Sponsor: Wix (00:22:38)

10. Rolling out changes (00:23:33)

11. A moving target (00:26:10)

12. Engineering team size (00:28:26)

13. What people are selling (00:34:57)

14. Sponsor: Changelog News (00:36:44)

15. The hardest part (Raph) (00:38:21)

16. The hardest part (Jake) (00:40:44)

17. The 'burn it down' approach (00:42:27)

18. The best part (Jake) (00:48:57)

19. The best part (Raph) (00:50:50)

20. Touch points (00:51:57)

21. The guys join team Build Step (00:53:53)

22. Closing time (00:55:59)

23. Next up on the pod (join ++) (00:56:18)

361 episoder

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