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Life is like a game

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Indhold leveret af Google DeepMind and Hannah Fry. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Google DeepMind and Hannah Fry eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.

If you have a question or feedback on the series, message us on Twitter (@DeepMind using the hashtag #DMpodcast) or emailing us at podcast@deepmind.com.

Further reading

Interviewees: Research scientists Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.

Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind

Please like and subscribe on your preferred podcast platform. Want to share feedback? Or have a suggestion for a guest that we should have on next? Leave us a comment on YouTube and stay tuned for future episodes.

  continue reading

31 episoder

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Life is like a game

Google DeepMind: The Podcast

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Manage episode 240143384 series 2532352
Indhold leveret af Google DeepMind and Hannah Fry. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Google DeepMind and Hannah Fry eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’.

If you have a question or feedback on the series, message us on Twitter (@DeepMind using the hashtag #DMpodcast) or emailing us at podcast@deepmind.com.

Further reading

Interviewees: Research scientists Max Jaderberg and Raia Hadsell; Lead researchers David Silver and Oriol Vinyals, and Director of Research Koray Kavukcuoglu.

Credits:
Presenter: Hannah Fry
Editor: David Prest
Senior Producer: Louisa Field
Producers: Amy Racs, Dan Hardoon
Binaural Sound: Lucinda Mason-Brown
Music composition: Eleni Shaw (with help from Sander Dieleman and WaveNet)
Commissioned by DeepMind

Please like and subscribe on your preferred podcast platform. Want to share feedback? Or have a suggestion for a guest that we should have on next? Leave us a comment on YouTube and stay tuned for future episodes.

  continue reading

31 episoder

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