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Interview with Brian Train

1:20:47
 
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Manage episode 372859267 series 3367059
Indhold leveret af Dan Bullock. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dan Bullock eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay.

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Kapitler

1. Interview with Brian Train (00:00:00)

2. Design Notes (00:00:36)

3. Historicity of a Model (00:08:59)

4. Designing Games on Insurgency & Urban Warfare (00:20:02)

5. Ukrainian Crisis & Tabletop Design as Citizen Journalism (00:45:13)

6. Unpleasant Topics vs Fun Play (00:57:28)

30 episoder

Artwork

Interview with Brian Train

Game Design Deep Dive

11 subscribers

published

iconDel
 
Manage episode 372859267 series 3367059
Indhold leveret af Dan Bullock. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Dan Bullock eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay.

Send us a text

  continue reading

Kapitler

1. Interview with Brian Train (00:00:00)

2. Design Notes (00:00:36)

3. Historicity of a Model (00:08:59)

4. Designing Games on Insurgency & Urban Warfare (00:20:02)

5. Ukrainian Crisis & Tabletop Design as Citizen Journalism (00:45:13)

6. Unpleasant Topics vs Fun Play (00:57:28)

30 episoder

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