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The History Of Beat Em' Ups - Part 2 (AVP Invented Character Action!)

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Indhold leveret af Mark MSX. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Mark MSX eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

The History Of Beat Em' Ups - Part 2 (AVP Invented Character Action). The extensive history of one the greatest video game genres, Beat em' Ups, continues with our expert guest Kriegor! And we tackle the 90's golden era titles! In today's video we talk about the golden era of the genre (in my opinion) and we even see the birth of the mechanics and design that would go on to define "character action" and action rpg games like Dark Souls, Ninja Gaiden, Devil May Cry, Bayonetta, Godhand, Resident Evil 4, and so many more! What's great about today's discussion is that we are not just giving out release dates and behinds the scenes facts, what we are doing is heavily diving into the design and mechanics of the games and tracing the genre's design philosophy and evolution over the years, which I find deeply fascinating. If you are a fan of action games, character action, beat em' ups, and gaming I think this vid has a lot of fantastic insights that even I didn't know until talking to Kriegor.

  continue reading

71 episoder

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Manage episode 427947332 series 3585240
Indhold leveret af Mark MSX. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Mark MSX eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

The History Of Beat Em' Ups - Part 2 (AVP Invented Character Action). The extensive history of one the greatest video game genres, Beat em' Ups, continues with our expert guest Kriegor! And we tackle the 90's golden era titles! In today's video we talk about the golden era of the genre (in my opinion) and we even see the birth of the mechanics and design that would go on to define "character action" and action rpg games like Dark Souls, Ninja Gaiden, Devil May Cry, Bayonetta, Godhand, Resident Evil 4, and so many more! What's great about today's discussion is that we are not just giving out release dates and behinds the scenes facts, what we are doing is heavily diving into the design and mechanics of the games and tracing the genre's design philosophy and evolution over the years, which I find deeply fascinating. If you are a fan of action games, character action, beat em' ups, and gaming I think this vid has a lot of fantastic insights that even I didn't know until talking to Kriegor.

  continue reading

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