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Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps

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Manage episode 373576151 series 2738912
Indhold leveret af Jared O'Leary. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jared O'Leary eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this episode I unpack Kumar and Worsley’s (2023) publication titled “Scratch for sports: Athletic drills as a platform for experiencing, understanding, and developing AI-driven apps,” which summarizes explorations of the intersections of computer science and physical education.

Click here for this episode’s show notes.

How to Get Started with Computer Science Education

━━━━━━━━━━━━━
00:00 Abstract

01:33 My single sentence summary

01:52 Paper introduction

02:33 Related work

03:21 Video Sensing: HomeCourt + Scratch

05:53 Wearables: Smartwatches + Micro:bits

07:35 Ball Sensors: Play Impossible & SIQ + Micro:bits

08:32 Discussion and Future Work

08:53 Lingering questions and thoughts

08:58 How do we incorporate physical computing in an individualized or rhizomatic way?

10:07 When do you use physical computing in your classroom?

12:10 Outro

  continue reading

215 episoder

Artwork
iconDel
 
Manage episode 373576151 series 2738912
Indhold leveret af Jared O'Leary. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Jared O'Leary eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this episode I unpack Kumar and Worsley’s (2023) publication titled “Scratch for sports: Athletic drills as a platform for experiencing, understanding, and developing AI-driven apps,” which summarizes explorations of the intersections of computer science and physical education.

Click here for this episode’s show notes.

How to Get Started with Computer Science Education

━━━━━━━━━━━━━
00:00 Abstract

01:33 My single sentence summary

01:52 Paper introduction

02:33 Related work

03:21 Video Sensing: HomeCourt + Scratch

05:53 Wearables: Smartwatches + Micro:bits

07:35 Ball Sensors: Play Impossible & SIQ + Micro:bits

08:32 Discussion and Future Work

08:53 Lingering questions and thoughts

08:58 How do we incorporate physical computing in an individualized or rhizomatic way?

10:07 When do you use physical computing in your classroom?

12:10 Outro

  continue reading

215 episoder

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