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Indhold leveret af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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Exploring Curation, Funding & Exhibition Models for Immersive Storytelling

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Manage episode 229058259 series 2447067
Indhold leveret af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Getting an immersive project that mixes story and code up and running is challenging. Often the work represents something that is new and can be difficult to explain. The learning curve for potential funders and prospective audiences can be steep. Not to mention the design, production and exhibition can be costly. As the interest in experiential work is on the rise there is an opportunity to discuss and examine ethical and sustainable funding models for storytellers who are pushing at the edges of new narrative forms and functions. At the same time, an ever-shifting digital landscape makes it difficult for the work to live beyond a limited run and/or to be archived.

The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion "Exploring Curation, Funding & Exhibition Models for Immersive Storytelling" Our guests for the evening where Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee & Yvonne Nai-wen Chang (Wildrence). Co-hosted by Columbia DSL's Lance Weiler & Nick Fortugno.

  continue reading

6 episoder

Artwork
iconDel
 
Manage episode 229058259 series 2447067
Indhold leveret af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Lance Weiler and Columbia University School of the Arts' Digital Storytelling Lab eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Getting an immersive project that mixes story and code up and running is challenging. Often the work represents something that is new and can be difficult to explain. The learning curve for potential funders and prospective audiences can be steep. Not to mention the design, production and exhibition can be costly. As the interest in experiential work is on the rise there is an opportunity to discuss and examine ethical and sustainable funding models for storytellers who are pushing at the edges of new narrative forms and functions. At the same time, an ever-shifting digital landscape makes it difficult for the work to live beyond a limited run and/or to be archived.

The following episode of Columbia DSL's Sandbox was recorded live at the Film Society of Lincoln Center. The topic of discussion "Exploring Curation, Funding & Exhibition Models for Immersive Storytelling" Our guests for the evening where Regina Harsanyi (Wallplay) and Neil Carty (The Carty Group), Jae Lee & Yvonne Nai-wen Chang (Wildrence). Co-hosted by Columbia DSL's Lance Weiler & Nick Fortugno.

  continue reading

6 episoder

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