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Whats New in Cocos2d 2.0 Alpha?

 
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Manage episode 156390413 series 1187330
Indhold leveret af Cocos2d Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Cocos2d Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
http://ftp.learn-cocos2d.com/Cocos2d_2_Alpha.mp3

Show Notes:

Cocos2d 2.0 Alpha

  continue reading

10 episoder

Artwork
iconDel
 
Manage episode 156390413 series 1187330
Indhold leveret af Cocos2d Podcast. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Cocos2d Podcast eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code
http://ftp.learn-cocos2d.com/Cocos2d_2_Alpha.mp3

Show Notes:

Cocos2d 2.0 Alpha

  continue reading

10 episoder

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