Artwork

Indhold leveret af CCC media team. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af CCC media team eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
Player FM - Podcast-app
Gå offline med appen Player FM !

Making Audio for a Godot Project in FMOD (godotfest2025)

51:52
 
Del
 

Manage episode 519085127 series 1330870
Indhold leveret af CCC media team. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af CCC media team eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer. This talk is primarily aimed at sound designers and composers looking to work on a Godot project in FMOD. In addition to this, the talk can also be informative for solo devs and programmers, since it also discusses topics of implementation. In this talk, I will go over the following: - what is FMOD (very brief overview) - why and when Godot native audio vs FMOD (team composition and size, game genre) - unique considerations for Fogpiercer - unique considerations with a 3rd party plugin - technical limitations we encountered - our approach to utilizing FMOD Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/CHMPFL/
  continue reading

2411 episoder

Artwork
iconDel
 
Manage episode 519085127 series 1330870
Indhold leveret af CCC media team. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af CCC media team eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer. This talk is primarily aimed at sound designers and composers looking to work on a Godot project in FMOD. In addition to this, the talk can also be informative for solo devs and programmers, since it also discusses topics of implementation. In this talk, I will go over the following: - what is FMOD (very brief overview) - why and when Godot native audio vs FMOD (team composition and size, game genre) - unique considerations for Fogpiercer - unique considerations with a 3rd party plugin - technical limitations we encountered - our approach to utilizing FMOD Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/CHMPFL/
  continue reading

2411 episoder

Alle episoder

×
 
Loading …

Velkommen til Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Hurtig referencevejledning

Lyt til dette show, mens du udforsker
Afspil