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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

 
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Manage episode 195066459 series 1144178
Indhold leveret af Justin Dike. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Justin Dike eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes
  continue reading

70 episoder

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Manage episode 195066459 series 1144178
Indhold leveret af Justin Dike. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af Justin Dike eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes
  continue reading

70 episoder

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