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Indhold leveret af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.
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BBS 22: Are E2E Tests Just Burning Money?

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Manage episode 522843823 series 3271778
Indhold leveret af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Key Moments

Defining end-to-end tests: The hosts clarify that true business end-to-end flows go far beyond what mobile teams can actually test, so the “ends” are usually artificially limited.

How they’re supposed to work: Tools like Detox or Maestro automate UI taps through accessibility labels, running flows on simulators or devices.

Why they fail: End-to-end tests are flaky, slow, expensive to run, and often break due to infrastructure issues rather than app logic.

High maintenance cost: Teams commonly spend 10–20% of engineering time on setup, debugging, and unreliable failures—often with little real value.

What they can be good for: Tracking performance (e.g., startup time) and generating automated screenshots for design review.

Why they don’t catch UI issues: Tests only verify tappability and flow—not layout, appearance, or subtle bugs.

If you must use them: Cache aggressively, learn your tool deeply, and write tests optimized for reliability, not full coverage.

Big picture: For most teams, end-to-end tests provide poor ROI; solid architecture and good communication usually solve the real problems better.

👋 Visit us on https://brainsandbeards.com/

  continue reading

23 episoder

Artwork
iconDel
 
Manage episode 522843823 series 3271778
Indhold leveret af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko. Alt podcastindhold inklusive episoder, grafik og podcastbeskrivelser uploades og leveres direkte af https://brainsandbeards.com, Wojciech Ogrodowczyk, and Patryk Peszko eller deres podcastplatformspartner. Hvis du mener, at nogen bruger dit ophavsretligt beskyttede værk uden din tilladelse, kan du følge processen beskrevet her https://da.player.fm/legal.

Key Moments

Defining end-to-end tests: The hosts clarify that true business end-to-end flows go far beyond what mobile teams can actually test, so the “ends” are usually artificially limited.

How they’re supposed to work: Tools like Detox or Maestro automate UI taps through accessibility labels, running flows on simulators or devices.

Why they fail: End-to-end tests are flaky, slow, expensive to run, and often break due to infrastructure issues rather than app logic.

High maintenance cost: Teams commonly spend 10–20% of engineering time on setup, debugging, and unreliable failures—often with little real value.

What they can be good for: Tracking performance (e.g., startup time) and generating automated screenshots for design review.

Why they don’t catch UI issues: Tests only verify tappability and flow—not layout, appearance, or subtle bugs.

If you must use them: Cache aggressively, learn your tool deeply, and write tests optimized for reliability, not full coverage.

Big picture: For most teams, end-to-end tests provide poor ROI; solid architecture and good communication usually solve the real problems better.

👋 Visit us on https://brainsandbeards.com/

  continue reading

23 episoder

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