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Allies and enemies face off in a gamble for the Airship vs a promised fortune from Rhett. Terms are set, and the gambling commences. Will the party end up with a new ship, or lose everything they have so far. There may be a lesson taught... Cheating can get you in trouble. More info: RecklessMoves.com…
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After some more carousing at the Gryphon's Roost, and a nice sleep at the Inn, our heroes set off for a ride on Ancolph Buck's Airship 'The Fastway'. The plot thickens as there are some overheard threats against the party, while the party plans to acquire this ship through some gambling. Ooblek decides to jump in headfirst to find out what makes th…
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Our players get officially 'read in' to be Investigators for the Temple of the Cutho, to find out why a recent spate of gruesome murders occurred. With their badges in hand, they head... to the highest bar. Literally. The Gryphons Roost had great drinks and Airship parking for the well-to-do. With some well placed drinks, some persuasion, and a lit…
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With a surprise awaiting them upon returning to Arnanum, the Elven City, our heroes decide to interrogate some old adversaries. The only challenge is that only heads remain of some villains in the bag of holding. Brynn brings out a couple old 'friends' to Speak with the Dead. Appropriate for our Halloween episode, huh? More info: RecklessMoves.com…
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The NAB heads deep into Drow territory, seeing out the Arnan Tower. (Which they call the Drow-er) To get more information, the party uses a spell to 'disguise' themselves, but you can't disguise behavior. Will they make it through? Will Brynn's adoptive Mother Elsanin still be in Sedhane? Will there be more rhetorical questions asked in this synops…
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The NAB heads deeper into Emburh Territory, seeking Sullco and Arys Borne's locations. On the way, a very, very reckless test shot is fired from the Arcane Cannon aboard their ship the Reckless Abandon. What was that they fired out into the wilderness as a test shot? It's a bird, it's a raven, no it is a... More info: RecklessMoves.com…
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Near the dock in Sasserine the party finds and Underground Rogue's Bar with a Fighting Pit. After Crispin stops drooling, the Party gambles on his fight. One catch, no magic or magic weapons allowed! New 'friends' are made with the bar owner Zanna and a Dwarf named Riswynn, who runs the famous 'Riswynn's Family Jewels', a Gem Shop in town. Fighting…
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The Reckless Abandon sails into the island city of Sasserine, with Captain Anton Quila 'acting' as the captain and our heroes all in disguise. Will the ruse pass muster with his boss Poma? Will the trap work? Can our heroes navigate the streets and riverways of Sasserine? Well, without getting caught, imprisoned or killed... More info: RecklessMove…
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The NAB faces down the foul demon and undead released from the broken mirror, and resolve this battle in a surprisingly non-reckless way! On the Beach, Twig talks to the sentient weapon Wave, and they break up! Twig has a new God, Olidamurra, and a new...interesting...weapon. Saying some goodbyes, Molamma and Biumurra leave with the rescued friends…
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The NAB has released someone from the Mirror of Life Stealing. Question: If someone wakes up, and loses a few hundred years while in stasis, will they go mad? Further shenanigans are sure to happen. Is Molamma a dad? Who is this Tiefling necromancer? What is that disgusting creature in the mirror? Most importantly, what would happen if the mirror b…
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This is a special episode celebrating over 2 years of the campaign. This is an Interview episode where we revisit some of the most reckless, interesting and heartfelt moments of the campaign thus far, with 7 characters and the DM. Laughter is good medicine... but then again so is Healing Word. :-) More info: RecklessMoves.com…
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Heading to the depths of Carver's Pit, the party faces some of the fiercest and hated enemies. In the throne room, Sula Dani, the remaining Drow from The Brimthi family, and their many bodyguards feel confident that they will keep Marquail's Soul in the Soul Cage. The NAB has other ideas... More info: RecklessMoves.com…
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With the newly acquired BlackFrost, the NAB hitches a ride with Biumurra, Marquail's Ancient Gold Dragon Mother, to raid Carver's Pit. A reported base of the Acolytes of Suel, our heroes approach with unusual stealth and guile. They might have a 'surprise' in store for the guards in the base, or a 'surprise' waiting for them. More Info: RecklessMov…
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Heading deeper into the Jek-Lorius caverns, the Party faces greater challenges, and faces their demons. Seeing the Portal to the Rift, where they are trying to forge this weapon, some fiends have other ideas. Will they make it to the Jek-Lorius Rift, and get out alive? Will all these months of effort pay off, or end in their doom? More info: Reckle…
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In Ladria's Tower, the party begins by facing a horde of demons laying siege. Facing these monstrous odds, the NAB calls in some favors, and finds a creative way to try and turn the tide. Getting a fast ride, our heroes cross the desolate wasteland of the Sea of Dust, witnessing shattered and missing cities along the way. Arriving at the Jek-Lorius…
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Our heroes have to choose between a risky path, and...um, another risky path. Would you take an 80% roll and instantly have an Epic Weapon, but 20% destroys all you worked for. Alternatively, you can head into the Sea of Dust into some ominous pits to forge the weapon, assuming you live. :-) The NAB has to make a choice. What would you do?…
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With some new allies, the Notorious and Battle-born form a plan to defeat King Snurre, the usurper of the throne of Fire Giants. Will this motley group of former enemies and newly released prisoners be able to defeat King Snurre, and recover the final piece of the epic weapon they are seeking to forge? (Includes an after-the-episode session intervi…
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The Party, having just killed the guards, now tries to find Zilpip's family, who was taken prisoner from their home in nearby Gannaway. They find some interesting prisoners, and one is a massive humanoid with some special shackles. Will they find his family, and is this nearby prisoner a friend or foe? More info: RecklessMoves.com…
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After Brazzemal fled the scene, the party looted his hoard, and had a good rest in the cavern. Leaving feeling frisky, our heroes ran into some Giants and Drow, having a pretty good fight. Toward the end, someone cast a Fireball, which made a massive, extremely noisy explosion in these Underdark caverns. Gee, I wonder if any heard?…
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Saying goodbye to the family, Twig and the Party leave the Laughing Rogue Winery, hopefully not for the last time. While the NAB prepare to head into the fire, literally, they arrive by Teleportation Circle in the City of Hokar. Heading West into the Sunset to acquire the last piece of an Epic Weapon, when suddenly a familiar massive shadow appears…
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After a heartfelt parting with Thrag, the Dire Wolf, the NAB finds themselves with some dangerous times ahead. Before diving into danger once again, the NAB joins Twig on his first trip home since his deadly encounter with Tarnhem the Balor. Twig reunites with his eclectic family, and the party is surprised at the opulence of the Twigglesby Estate,…
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During a meeting with Cloud Giant Derge, the NAB gets a sense of Evil and Fiends, just before the southern wall of the Fortress is shattered. Getting overwhelmed by summoned Demons, in desperation the allies call for 'Plan B' as they run for their lives... and one doesn't make it. More info at RecklessMoves.com…
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In an epic battle, the NAB engages with some water-based enemies, and Marquail ends of doing great damage and turns into... a sheep. The Baaaatle ensues, and a plot is revealed. Heading down a dark tunnel to the Orc Fortress, the NAB seeks out a Cloud Giant Ambassador to pursue info on Waythe. Why do they Detect Evil? More info: RecklessMoves.com…
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The NAB begins the journey back to the Orc Fortress to seek Waythe, reported to be able to bind the sentient weapons Blackrazor and Frostrazor together. This may forge a weapon to help in their quest to destroy the evil organizations plotting to overthrow Greyhawk. But first... Flying Nautilus Ships and Creepy Lakes provide... um, 'entertainment' f…
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After the Arena Battle, the NAB receives their reward. Enjoying some dining and contemplating what is next, they try Sending some messages, and Scry to find where to go next. They find a shocking clue, perhaps realizing that they might have JUST missed a necessary clue with some old 'friends'. More info: RecklessMoves.com…
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